200,813 Commits over 4,171 Days - 2.01cph!
Asset enum drawer is back, and it works ;o
Ported Unit+Properties to Component
Added EntityComponentPriority, controls init order
Ported Unit+Relationships to a Component
Entity.DefaultStats init setup
Chat message objects are pooled (less GC)
Fixed potential chat message overflow
Ported Unit Emotes and Reproduction to components
Fixed bad stats init
- Added a laser turret tile to Rotorz (only setup as an individual tile so far)
- More factory room work
Ported Unit.Resource to component, some cleanup
- Added a script to display turret names/type as labels in editor when editing rooms
Concrete_f texture set
Industrial glass textures
Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs
Ready to place prefabs for these buildings
Dungeons prefab scenes update
Switched mission join from player to mission
- Spikeys are more likely to move towards player
fixed bug where the bow/crossbow displayed the metal arrowhead by default
Hopefully closing RUST-795 this time
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Merged GMA mounting performance improvements
Merged fix for hang when loading certain fonts
Merged PlayerButtonDown/PlayerButtonUp fixes
Merged extended font changes
Merged estonian flag change
Merged gamemodes, lua, addons dl restrictions
Merged >2GiB VRAM fix
Fixed some incorrect strings in EntitySettingsEditor
GroupSettings calls Setup like it should
- Camera FOV test toggles
Automated Windows Build #4
Groups tab in BeforeEditor
Re-organised data paths in Resources/Data
Automated Linux DS Build #4
created low poly all undercarriage, front bumper and front section, 90% of engine
Updated TOD, fixed a massive pooling but, other bugs.
Debug spawner fix
Entity destruction fix
metabolism changes, lose calories slightly slower when harvesting
Add sv_crazyphysics_wheels
Automated Linux Build #304
Automated Windows Build #304
Automated Linux DS Build #304
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
Fixed Entity Setup not setting flags before init
TribeCreationManager calls Setup on PlayerTribe
* More GitHub/lua changes
Debug spawn fix, UnitCollection fix
Automated Windows Build #305