199,642 Commits over 4,140 Days - 2.01cph!
AudioSourceManager.AudioSource exposure
Initial implementation of noise in relation to in game unit sounds.
Subtracting deferred-mesh-decals rollback into a branch
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stopped sleeping going to sit while isSleep is still true
turned off curve resampling for rabbit to stop it stomping keyframes
Bit more camera orbit WIP
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound
deer, young male has little horns
elder male is bigger, has giant horns and looks beefy
Crystals prefab with smoke and light for tunnels (static)
Military tunnels scene work backup
Merged back deferred mesh decals
Added biome tint mask property to rust/std and rust/std decal shaders
Latest Beep: Mission Changes, speed traps
moved some items
udpated deer and human
adde log seats
Nuked terrain dummy addpass
Updated speed trap display
Added more mission points
Skill unlocks progress
BuildingTypes, ItemTypes and ResourceTypes now use Definitions
Unit sound pitch is now adjusted on the mixer via AudioManager.OnGameSpeedChanged
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
fixed player shakiness after reaching certain size, replaced font for chat and player names, players now removed from leader board after dying, added camera lag, and various other fixes
Cam orbit fixes
Merged from main
Added whatsnew.txt that gets auto opened with the folder
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
FOR FUCK SAKE water shader/mat/texture
FOR FUCK SAKE fix some stuff in the rotorz tile/ rebuild tile/room
Removed unnecessary pitch modifier from Audio
Lighthouse texturing progress
glsl workaround for rivers
Very basic global sound cooldown
Implemented skill gain based Item/Building unlocks
Added UnitProgression, GroupProgression components
TribeStartArea applies starting Stat values regardless of the scene being played in editor
remaining pre-merge fixes
Various editor and item/building data tweaks
Hooked up item/building discovers to the progression UI
Fixed a few NREs in Desire types related to Definition comparisons
Desire.Reset clears descriptive text for re-use
Shader revert because rocks, and manifest.
PlayerProgressionWidget fixes, data tweaks