199,995 Commits over 4,140 Days - 2.01cph!
More audio cooldown stuff
Reduced camera orbi speed, made it work better with the low speed exaggerated rotation and added pull back on stick to immediately rotate 180
Merged "right stick camera orbit/pull back for instant180 rear view" to main
Effect Triggers can now be disabled for debugging
Hotfix for the death loading hang.
Train track biome tinting + some albedo brightness tweaks
Vital and Need.CurrentValue setter clamp removed, using Mathf.Min(value, CappedMaxValue) instead
Need/Vital CurrentValue getter is clamped 0-CappMaxValue
Progression widget timeout fix
Fixed NRE in CraftItem action, improved state handling a bit
- More ghost recording/playback.
FOR FUCK SAKE water shader/mat
!A bubble particle
FOR FUCK SAKE rotorz tiles/room
Maybe fixed the occasional red error text.
More ghost mission WIP.
Missions now autostart when max players are queued.
Fixed Senses not working due to bad restricted Item and Resource type definitions data
Rewrote/consolidated Desire weight considerations into a single type
Improved Desire support for various item property definitions
Units are much better and finding and gathering Desired items
Added warnings when a SmartBehaviour can't find a free InteractionPosition on execution
- Ghost playback fix
- Ghost mission now starts recording ghost data and stops when mission finished
- Copied race mission UI prefab/code as starting point for ghost mission UI
Refactored Desires, fixed various bugs with creation and fulfiment, improved debug display and a bunch of other shit I forgot
Tweaks to Sleep behaviours, people should sleep more often...
Fixed some Desire NREs related to DesireFilter
Hacked in quick fix to turn off the "stabiliseTorso" anim bool when sleeping (cc frankeih, see HumanView)
Added an overload for Items.TryPickUpItem that doesn't rely on an animation events + callbacks
Social interactions now give a slight Mood boost rather than a "happy" buff, Happy and Sad Effects are applied using Mood thresholds instead
Added CanStowItem and CanHoldItem Conditions which actually check for the availability of valid attachment points
Fixed issue causing people to continulously try to stow a held weapon that was not stowable (rocks, etc)
Shader variants/defaults.
Added focus target control to FreeCamera (left click) and settings/mode to DynamicDOF
removed unused animation script
FOR FUCK SAKE particles
FOR FUCK SAKE factory rotorz tile/room
!A particle for water/ projectile fade
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
created 4 different jump ramps
- Abilities and equipment/weapons now correctly clear again when starting a new game
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Automated Windows Build #418
Can toggle truck to truck collision
WIP send/reveive ghost data
Added GhostEntry class and ClientID helper class
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
WASD for non pad players :(
Automated Linux DS Build #418
More send/receive of ghost
Fixed several "Cannot play disabled audio source" warnings
Enabled sound pooling by default on 64bit systems
Fixed stretched river flows in hapis island (RUST-1036)
added jump ramps and drifting cones to city_2_scene
Moved other savas to its own bundle.