201,232 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
9 Years Ago
timber mine prefabs have their own prevent_building volumes
9 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
9 Years Ago
Added entity debug commands to server build as well
9 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
9 Years Ago
9 Years Ago
Menu wip
9 Years Ago
vm bota bag anim updates
9 Years Ago
Flash selected decal Updated inventory deault items
9 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
9 Years Ago
Removed randomised density crap from SpawnPopulationSettings, added some explaination text to the editor
9 Years Ago
Editor fix
9 Years Ago
Global "show help" editor pref, toggle in DataBrowser.
9 Years Ago
Tweak
9 Years Ago
Building decay stats setup
9 Years Ago
Editor tweaks
9 Years Ago
Buildings no longer have Stats and Effects components by default, doing decay in code without Stats for now
9 Years Ago
Building data + editor stuff
9 Years Ago
Refactoring/cleaninup BaseEntity.Settings handling and cast caching
9 Years Ago
Renames, moves
9 Years Ago
Item select
9 Years Ago
Merge from /main
bot
9 Years Ago
Automated Linux Build #19
bot
9 Years Ago
Automated OSX Build #19
bot
9 Years Ago
Automated Windows Build #19
9 Years Ago
Sway Viewpunch Deploying Use
9 Years Ago
carrots, water mint and dandelions
9 Years Ago
optimization pass adding cave and bucket lift LODs
9 Years Ago
Building deconstruction no longer uses Skills. Editor tweaks
9 Years Ago
bot
9 Years Ago
Automated Linux DS Build #19
9 Years Ago
Merge from natural_caves
9 Years Ago
Merge from natural_caves
9 Years Ago
Picked multiple cherries from main
9 Years Ago
coffee beans on coffee bushes
9 Years Ago
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
9 Years Ago
unticked "positional" on resources to make them work without interaction positions
9 Years Ago
changed timber mine mats to use biome tinting
9 Years Ago
Version 2 importing
9 Years Ago
Building decay progress
9 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
9 Years Ago
Buildings data
9 Years Ago
Fixed wooden hut not being in the starting pool
9 Years Ago
Scene2Prefab
9 Years Ago
BaseEntity.Log formatting fix
9 Years Ago
network++ save++
9 Years Ago
Debug tweaks
9 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
9 Years Ago
Edit truck horns Added exit Fixed TOD in main scene
9 Years Ago
cherrypicking damian art from last week