201,238 Commits over 4,171 Days - 2.01cph!
Added parent to entity info
Added find_parent command
added social_ to the social anims to help sort them
Bring FMOD crash prevention delay times up to old values
re export to make sure all data is latest and links from sauce are correct
latest human data with social_ in anim names + some other stuff
Fixed infinate reloading bug
Quick mp5 gunshots for helk
Merged with IDestroyEvent branch. Forgot to do this ages ago.
Added Utility.Texture.DecompressNormals( tex )
Added Utility.Texture.SaveAsPng( tex ) (works on non readables)
Added Utility.Texture.CreateReadableCopy( tex )
Texture rows updated from defaults
Texture rows reset to default button
Texture rows download texture button
Added string.TruncateFilename( len )
Clicking texture filename finds it in explorer
move serialized properties on SoundOcclusion outside of if CLIENT
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
Social-Chat UnitSoundType, data
chat sounds added to anim
Added some lights for debug to the dome
Updated military tunnels
Touched std/blend layer shaders, just in case
social point sfx added to anim
Cherry picked blend layer fixes from prerelease
Fixed rare-ish infinite loop in SoundManager
Set texture properly when resettodefault
Import Version2 properly (for conversion)
Indicate old items
Detect changes, reload textures automatically
Changelog field
Export to folder (for preview)
biome tinting for player buildings and objects test
stone hut requires 4 pelts 213 stones 21 sticks
Added industrial prop LODs
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
Updated train_track material to include tint mask inclusion keyword
Delete duplicate module, added DataAssetUtility for testing
Fixed RUST-1350 / Cave sections transparent (Object quality)
Nuked some crap from DataAssetUtility
Removing some not needed models and textures
Uncommented ConfidenceMultiplier values in AIDesigner wrapper drawers
Entity find commands return both client and server entities in the editor
AI Designer toolbar button fixes, added global editor help toggle
Merged prop changes from dungeon
Data tweaks, goal confidence multiplier 0,1 not 0,2
Agent+Behaviour.GoalFailureHistroyTraversal rename for consistency
DSE logging + confidence cleanup
Fixed GoalPlan confidence changes not applying in the AI Designer
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)