201,232 Commits over 4,171 Days - 2.01cph!
HostilityConditionSettings returns if target is null
BaseEntity cast cache tweak
More decay stuff
fixed wolf root motion (forgot to set it on the avatars for the female and yooth)
initial conversation male vox ideas added
changed time.unscaledDeltaTime to time.deltaTime to stop the speeded up game modes break root motion
More building decay stuff, please ignore logging
Fixed possible NRE in entity find commands
Added Reloading, trying to fix shitty movement.
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Fixed players falling through vehicles when standing on them.
Added a new smoothing method. It's like butter now but needs looking at still.
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
Fixed AIDesigner nodes not repainting when being resized
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
added mp5
LR300 now craftable
phrases/manifest
protocol++
Added engine start and stop sounds to the vehicle
silencer hides tracers
silencer sound max distance is 40m (was 100m)
Minor engine sound fix for getting back in
added AmbientLightLOD for vince
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
tweaked the position of the muzzlebrake / silencer on some of the weapons
First pass at sound occlusion (disabled via audio.occlusion convar for now)
Add ability to fade sounds out when voice limiting instead of stopping them immediately
merge from main/soundocclusion
merge from main/soundocclusion
Fixed error in entity find commands when group is null
Do budgeted sound updates via Update instead of a coroutine
Added parent to entity info
Added find_parent command
added social_ to the social anims to help sort them
Bring FMOD crash prevention delay times up to old values
re export to make sure all data is latest and links from sauce are correct