201,593 Commits over 4,171 Days - 2.01cph!
Locomotion/controls refactor
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
- Floor/Ceiling Painting
- Physics Material on BuildingMeshes
- BuildingManager cleanup.
GameManager restart fiddling
Deleted some old/broken assets with missing scripts
Warnings
Nuked some unused goals/plans
vox added to success anims
UnitVoiceDefinition validation/editor button to populate bundles for each sound type
Warnings
ActionSettingsEditor ExposedToUI in base rather than relying on DrawPropertiesExcluding
More warnings bs
Actions data pass (descriptions, icons, UI exposure)
UnitBehaviourWidger default Action icons
people should no longer look in the direction of their destination
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
UnitBehaviourWidget improvements
Fixed NRE in UnitBehaviourWidget
Agent/DM profiling cleanup, fixed some bad early returns before EndSample
Updated Water prefab with WaterCollision
Added WaterCollision.GetIgnore for Bounds + GamePhysics path
Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
Fixed underwater fx not showing
new muzzleflash effect for mp5
GameManager restart coroutine
Reset manager extensions in GameManager.DoRestart, moved ECS shutdown to EntityManager.Reset
Fixed trigger OBB not matching scaled collider properly
Fixed water collision bounds getignore inverted test
Merge from water-vis-trigger
ECS shutdown/reset refactoring
Merge from networking_fuckery
StatManipulatorParameters missing name field
Different degrees of hunger
Merging TriggerSettingsWrapper into one class
Consolidated trigger events a little, adding new TriggerEvent event type
Improved trigger wrapper/list editor drawers
Removed Scion, updated third parties