202,168 Commits over 4,171 Days - 2.02cph!
python first pass implementation
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
Fixed rare case where stuff would still spawn too close to constructions
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
commands can be set to not be queued, commands can have string arg, chat works
Fixed some standalone client / server issues
squad editor unit panel moved to right side
Launcher unit def fix (was pointing to the wrong attack)
shared proj, dll, bunch of other stuff
chat fadeouts, refreshes etc
increased turn time 60->90 seconds
overgrowth atlas textures wip/backup
lods for road and powerlines and light posts added
manifest
python fixes
protocol++
Added single player menu option
Randomise AI truck defs
Added Truck to Truck sensors for AI
tweaked some sounds for the python revolver
BaseNPC character creation
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
Fixed bad equipment population in BaseNPC
python slots
fixed hemp turning brown when picked
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
Added PlayerRecord protobuf
fixed python worldmodel attachment points
PlayerDatabase monobehaviour no mo