202,113 Commits over 4,171 Days - 2.02cph!
added foliage meshes, materials, textures and shaders to heightmap branch
hacky implementation of player turn verification for commands
Fixed wounded/sleep anims
placeholder turn timer bar
art / sounds / prefabs for python revolver
tags and names change on atmos 30.02
Fixed ore scale not applying on the server
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
Character, equipment work
Fixed bad equipment model spawning
added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
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Backend stuff, friends UI
plants progressively grow over time instead of snapping to new stages
plants always have a small seedling visible when placing
plant cloning baseline
manifest et al
debug removal
python first pass implementation
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
Fixed rare case where stuff would still spawn too close to constructions