202,191 Commits over 4,171 Days - 2.02cph!
overgrowth atlas textures wip/backup
lods for road and powerlines and light posts added
manifest
python fixes
protocol++
Added single player menu option
Randomise AI truck defs
Added Truck to Truck sensors for AI
tweaked some sounds for the python revolver
BaseNPC character creation
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
Fixed bad equipment population in BaseNPC
python slots
fixed hemp turning brown when picked
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
Added PlayerRecord protobuf
fixed python worldmodel attachment points
PlayerDatabase monobehaviour no mo
updated navmesh components
effects / abilities rework
Ability.GetHealAmounts uses spellpower as bonus
removed old character validation code
stop aiming rpc removed from tryStartCasting
added status refresh to effects cleanup
made stun offensive again
first pass of cloning plants
crossbow cheaper
p250 does same damage up close and less damage far away
python increased damage/range
Player belt refactor, pulling out the active item parts into a separate controller. Bit broken at the moment.
Also handling HeldItem destruction - now letting the character object know their item is gone.