194,091 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Cherry-pick neither-server-nor-client compile fixes, Main -> Experimental
2 Years Ago
Let's try setting script defines in BuildPlayerOptions
2 Years Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
2 Years Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
2 Years Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
2 Years Ago
Foam composite03
2 Years Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Fix static water catchers throwing an exception
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
2 Years Ago
cobblestone road models greybox
2 Years Ago
cobblestone road textures
2 Years Ago
redesign scene backup
2 Years Ago
Disable debug grid drawing. Additional test save.
2 Years Ago
increase max slots, handle being full and trying to add new item
2 Years Ago
Possible fix for vehicle window shader bug
2 Years Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
2 Years Ago
more test changes and some fixes
2 Years Ago
Build server as StandaloneBuildSubtarget.Server
2 Years Ago
trying out a different placement method
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Merge from demo_fixes
2 Years Ago
Merge from cinematic_lod
2 Years Ago
Revert kayak and rowboat to their 78335 version to fix errors
2 Years Ago
First pass on exposing multiple dof sample options
2 Years Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
2 Years Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
2 Years Ago
Refactor minicopter wheel code. getting ready for attack heli with skis
2 Years Ago
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
2 Years Ago
Compile out pipe mesh renderer on server
2 Years Ago
Anim backups
2 Years Ago
Merge from parent
2 Years Ago
Anim archives
2 Years Ago
Missed one - CH47Helicopter
2 Years Ago
Some general refactor/formatting/cleanup on existing helicopter classes
2 Years Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
2 Years Ago
Merge from industrial
2 Years Ago
Adjusted LOD levels of industrial entities
2 Years Ago
Merge from industrial
2 Years Ago
Foam composite backup.
2 Years Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
2 Years Ago
Give the attack heli its autocannon model
2 Years Ago
Move some scripts. New AttackHelicopter class
2 Years Ago
Test map edit for heli development
2 Years Ago
Huge wooden sign will deploy on all sides of walls too