194,091 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
▆█▇▅▌▊▆ ▉██_▋▌▊▅▉▉▅▍█▆ █▋ ▊ ▉█▆▋▌ ▅▉▉▊▋▋▉ ▇▄▌ ▆█▇█▍█ ▉▆▇▅▉▉▇ ▉▇ ▍▊▉▌▋▊▊ ▍██▌ ▍▅▄▌▊▆▉▇▋▍.▍▍▌▅▍▆▌▊▆▉▆ ▄▆▌▄▍▉ ▆▅▉▉ ▍▄▄▉▇▅█ ▉▇▄▄▋█ ▍▊▋▊▌ █▋▆▅▌▊ ▌▍▆▌▊▊▆▅▅▇. ▄▍▋▊▊ ▄ █▄▍▉▅ ▆▌ ▌▇▆▍█▊▌▆▋ ▆▇▊█ ▍▊ ▍▊ ▌▌▉▄ ▍▋▍▍▅█▇▆ ▅▆ █▊▄▇█▇▋▋█▇▄▆▊ ▇▄▅▄▋▅ .▇▋ ▇▊▋▍ ▊▆▍ ▇▆▉▄▊▄ ▍▄▇ ▉▅▉▍▄▇▆▍ ▊▅▊▍▍ ▇▉▄▌▉▅ ▍▇█ ▌▄▋█▆▌▍▊ ▊█▍▌▉▊▊▇▊ ▍█▋▆ █▊▍▇▍▍▄▋ █▋▄▄▅▇ ▉▆▊▅▇▄.▄▉ ▅▍▅▌▍ █▉ ▌▅█▉ .▅▇▇ ▋▅▇▌▍▍▅ ▊▍▌▇▆▄ ▅▄▌▅▋▆▍█▍ ▅▄▄▊▆ ▊▉▊█▍ ▍▅█▉▌:█▄▄▇█▄▇█▊▇█▌▇▇▌▌█▍▌▍▆▌ ▆▊▉ ▅▆█▇▇▍▊█ ▄▊▊▅▉▍ ▌▋▊█ ▇▌▋▆ ▆▉▅█▆:▊▉▉▊▌█▌▇▋/▍▅▆▇▋█▇▊▅▋/▌▍▍▅▊█▍▌▋▍▄/▌▆▌▋▄▍█▄▌▋▋▊ ▅▌█▅ ▍▄ ▇▌▉█▇▊▆▋ ▇▍▅▌ ▉▄█▋▅▌█▊▊█ ▌▊▇▍▄-▇▋▇▅▇▍▋█ ▄█▇▌▅█▇▉█ ▌▍ ▅▊ ▅▇▊▉▋▇ █▌▍▍▅█▉▍ (▍▄▋▌▍▋ ▊▇▇▋▄▆▅▇ ▍█ ▋▇▋█▅█▊▉ ▉▊▇▉) ▄█ ▆█▊ ▉█▉▊▍ ▄█▍_▋▄▍▉▉_▅▄▌ ▉▅ ▋▊▅▋█ ▇▆▆▆█▅ ▇▌▉▊▉▊▍ █▋▌▇ ▇█▇▇▋ ▍▄█▆▊█ ▇█▋█▌'▍ ▅█▊▋▍ ▌█▅█▍ ▍▉▅█▌▇█▇▋▇▅▊▆▆▌ ▅█▌▉▄▌▅ ▋▄▇▆.▅▉▇▉▍ ▅▇▄▅ ▍▅▆▉:▍▍█▊█▌█▆() (█▌▋█▉▊▇▄▋) ! ▋▅▄ ▊▆▌▍_▆█▍/▇▅▅▍_▄▆▆▉▄█▉/▇▆▌_▍▋▊▉▅▇▉ ▍▍ ▇▅▍▅▍▋▄ ▉█▄▌▅ ▄▆▍▋▅▇▅ ▆▊▆█▍▆▊ ▉▅▇▄▄▇▇ ▆▋▌▄ ▅▇▌▄.▌▄▆▇▋▍ (█▋▌▍▄█▋▆▄) ▊▄ ▍▆▆ ▌▆ ▇▍▉▋▌▉▅▊ ▄▄▆'▆ ▌▅▅▊ █▋▅ ██▅▄▍ ▊▍▋▅▄▆▄▉ (▅▊▋▇▌▄▅▌▉) ▆▍▄▅██▌ ▉██▉ ▅█▋▆▍ ▉▅▌ ▌▄▊▌▍ ▋▅▆█▌▋█▉▆▍▆▅ (▄▌▅▉▌▊▉▋█) █▊▌ ▉▇▆▍▆▄ ▉▉▅▄█▇▆█▊ ▊▄▍▌▉▉▄▌▋▍▇▍█ (▄▄▉▆█▇▍█▉) █▇▅ ▇▊▄▍█▋▆ ▇▍▍▋█▉▅▇ █▉▉▍ ▍▄▅▉ ▄█▅▍ (▌█▅▅▉▊▋▅▌) ▍▌▆ ▆▄▊█▄ ▇▅▊▆ ▄█▍▍▉█▄ ▆▅▍▉ ▆▌█ ▌▋▌▅ ▌.▌▄█ ▉▊▆▋▌ █▊█▋▇▉ ▊▌▄▆▅▄▅▋ ▌▋ ▍▇▍▇▊▋.▊▆▆▇▌ (▆▉▍▇▋▌▊▉▊) ▊▆▅▋▆ ▉▌▉▋▅▊▅.▅▊▉▆▆▇▅▋▄▅█▄▊▇▆▅▌█▅▉▅ ▆▅▊▆▆▅ ▄▌▅▉▄ ▊▋▄ "▍▇▅██ █▌▊█▋▄▄ ▌▇▋▊▆▍▄▍▍▉▌▍ ▄▆▅▌!" ▌▊██▍▆▇ ▋▋▄▋▅ ▆▊ ▊▌▆▅▆▋▅█▆▅▊▋▅▇█ ▅▇▅▆▍▋▌▇▊▅▉▍▍▍▆ ▅▌▊▇▍▄ ▋▍▄▇ ▊█▇▇▋▅▅▄▆ ▉▊▊▌ ▆▍▋▉▉ ▍▊▋▆▉▍:▍▋▄▋▇███▄▍▇▆█▄▌▍▇▍▊▇ & ▊▉▄▇█▅█▅▍█▉█▍██▄▅█▊▌▅▅▉ ▍▍▊ ▆ ▉▊▄▆▋ ▉▅▇▇ ▊▊▇▆▍▆▉▊▇ ▌▆▄▊▌▌▍▇▌▅ █▍▅█▋▌ ▍█▌▅▋ ▌▋▄▄▇█▄█▌-▍▊▍▉▄▇/▆▌▌▅▇█/▋▄▌█ ▉▆▉▇▄ ▋ ▊▉▉ ▄▉▍▉ ██▌▍▄_▆▌▄▉_▇▇▊▄▊_▋▌▇▅▋ ▆▉▋ ▅▉▄▌▆▍▇▍▄ ▌▆▇█▋█▉ ▋▋ ▄█ ▄▍▆▊ ▍▅▍▋▆▌ ▋▋▍▊ ▆▇▌▅ ▄▌▊▉▆:▉█▋▅▍▇▌█▄▆▅ ▋▆▇█▌ ▄▄ ▊▋▆▄█▇ ▋█▅▊▉▋▅▋█▊ ▊▅▅▍▍ ▇██▋▉▌▍▄▄▇▆▍ ▋▍ ▌▄█▍ ██▉▅▅▌▆ ▄█▇▉▊▆▋▅▅ ▇▆▋▇▍█ ▌█▅▆▆▋▇▌ ▉▊▆▆▊ ▉▇▅▇▉███ ▉▉:▇▅▉▋▊▊ ▊▆▄▄▍▉▅▄▌▊▉▊ ▉▋▌█▄▄ .▊▋▅ ▍▅▌█ ▄▆▌ ▋▅▊▍▋ => ▅▍▇▅▅▊ ▄▆▅█▍▍▌ ▌▌▊: ▍▅█▅▍ ▉▊▅▆ ▉▍▆▆▇▊▍ ▉▍▇▌█▆▌█ (▊█▍▉▆▍▊▆█) ▆▋▄▆▌▋▊▆ ▆▍▉▋ ▋▄▋ ▋▍█▌ (█▍▅▋▆▄▉█▉) ▅▌▆▍▋▌ .▍▉▊▋ ▋▅▋▉▅ ▇▇▊▌ ▇▆▋ ▆█▋▋█▄▄▌▅ ▆▆▅▅█▊▊▄▍ ▄▆▅▆▋▋▋ & ▇▍▇▌▇ ▊▅▇█▉▋▅▍▇▍▉▌ (▉█▌▉█▋▊▋▊) ▍▆▄▊▄▋▄▄▄▄▊▍▋ ▉▅▋ ▊▌ ▌█▅▊▅▊▇▋▆ ▌▅▍▅▊▅▋ ▋▌▇▌▉▄▄ ▍▆▌▌▌▋▌ & ▊▋▋▍▌ ▆█▇▅▇▆▇█▆▌▅▌ ▄▋▍'▌ ▇█-▌▆▌▇▅▇▆▌ █▍█ ▅▇▅▆▌▍▆█ ▊▄▉ ▆▉▌▅▄▍▋▅▋▄▇▇ ▍▋▍▌▇▍▌█ ▌▇▄▄█ (▄▊▅▌▊▇▊█▇) ▍▇█▄▇ ▆▄▇▅▇ ▌▄ ▆█▍▄▍▉ ▌▉▊ ▌█▌▊▄▇▊ ▆▄▊▊▌▉▋▊▇▆ ▉▉ ██▆▊▅ ▇▌▅ ▆▌ ▋▌▌▍▊▅▌ (▊█▇▍█▄▄▊▆ ▆▊▊▆▊▊▍▆▅▅▊▋) ▊▆▆▅▇ █▇▌▌▍▌▊ ▋▋▌ ▆▊▍▇▅▄▍▅ ▅█ ▍▅▄ ▌▉▌██ ▅▄▅ ▄▋▅▊▋▌▇▆▋ (▄▉▍▋▋▊▅▋▉ ▋▊▅▄▊▇▆▆▄▆▅█) ▆▊▋ ▋▅▌ ▌▋▇▅▉ ▌▇██ ▆ ▆▅▌▊ ▊▍▇▇▄▄▄ ▋▇▉▌▅▅ ▇▌▍▅▄▉▌▇▄ ▅▉▄▆▋▆▍▄▍▌▇█▋ (▇▆▇▋▅▋▄█▌ ▇█▊▍▊▉▄▆▊▄▇▊) ▋▋▆▋▆ ▌▌▆▉▍▋.▋▊▉▊▌▇▇▄▆▊▇ (▆▊▉▋▉▇▄▊▆ ▇▅▅▉▉▅▍▌▍▆▅▆) ▇▋▍▇▅▍ ▆▍▆▍▅▄ ██▊▆ ▉▆█▆▌▋▇▊█ ▍▄▊▇▉▅▍ ▉▄ ▍▌▉ ▇██ ▋▋▍▇▍▅ ▅▄▉▋▇▊▋▌█ ▉▇▇▌▅▌▉ ▉▋ ▌▅█▇▉▋ ▊▅▋▄█▅▋▄▊▇ ▋▄▅▊▅▉▆▊▊▇ ▉▆█ ▆▉▆▅▆▉ ▋▊▋█ ▌▄▅ ▌▊▇ ▆▌▇▋▉█.▌█▍▉▆▍ ▌▋▆▅ ▇▊▉█▆▍ ██▌ ▋▄▉▇▉▍▊ ▉▇▇█▅ ▉▍ ▌▋▋▅▋▆▌ (▌▄▅▊▋▉▇▅▄ ▆▇▍▌▌▇▆) !▅▇▉▊ "▇▉▇▋▍▌▊▊" ▋█▌ ▋▅▍▍▍█▊▌ █▇ ▇▆▄ ▅▆▊▅ █▉▊▌▆▊ █▆▊█▊▌▌▊ █▉█▊▋▍▍█▌█▉▅▇▄▆▆▊▋▆▉▆ ▆▌▍▉▉▉▊▇ (▍▄▄▉▊▍▊▊█) █▋▆▄▊▆▆ ▅▆ █▄▇▋-▍▉▇█▆ ▋█▅▆ ▇▆▄ ▌█▉▉▊▄ ▊▊ ▅▆ ▉▇▅▉▊▋ ▇▆▄▉▍▆▅█▆ ▆▊▌▅ ▇▆▇▍▍▌ ▋▋▉▊▇ ▇ ▋▉▊ ▄▄▇▋▅ ▋▋▄ ▆▊▅▉▆ ▄▆█ ▇▋▉ ▌▄▆▇ ▅▊▌▍▋▊▋ -▆▆ ▊██ ▆▍ ▍▋▇▊▅▄▆, ▌▆▉▊▇ ▅▍▊▅▋▊▌▊ ▅▄ ▇▋ ▍█▉█▍▍▌▊ ▍▉█ ▍▅▅▌▅ ▄▇█ ▇▇██▋▉▄ ▌▌▊▊ ▋▍█ ▊▊ ▋█▋▌▆▋ ▍█▊▉▊▍▊▋ ▊▉ ▌▉▍█▉▍▌ ▌▍▄▍▄ ▇▋█▉▉▉▅ ▋ ▆█▅ ▊▇▄▌▆ ▍▄▆▅▍▄▍▇█ ▅▅ ▋▊▍▍▅▋ ▍▄▌▄▄█ ▄▊▍▆ ▇█▇▅█▅ ▉▍▌ ▌▋▄▆▌ ▄▄█▇▇▄▇ ▉▍ ▌▇▍▍ ▅▌▊ ▅▉▄ ▋▉ ▍▄▄ "▊▊▄▍▄! ▇▍▌ ▋▍▍'▄ ▄▋▆▌▌ ▌█▉▋ ▉▆█!" ▄▆▋▆▍█▆ ▅▍▇▊ ▋▍██▊▌▉▅ ▍▅ ▌▉█ ▆▆▍▋ █▉▇▅▇ ▊▌▌▊ ▋▌▆▋ ▌▄▊▄, ▉▌█ ▇▌ ▋▅▇▆▇'▆ ▊▆▍▋ ▉▉▊█▄ ▉▇▇▉▉▍▄ ▊▍▆▆▋▍▇▋▇█▇▉ (▌▅▌▅▆▊▆▇▋) ▅▊▆▅▊▊▉▅_█▍▌▌▊_ ▉█▄▄█▋▍ ▅▇▅ ▅▄▉ ▌▊▆▄▍▇▊▆ ▉▆▄▅▅▆▋▉▌▉ ▉▊ ▆▉█▄▆▅▉ ▇▊▋▉▄ ▄▄▋▌▍▇▍ █▆▇▄▆ ▄▌▆█▅▊ ▉▉▉▇▇ ▆▆ ▅▌▋ ▌▆▊▋ ▊▍ ▄▅█▍▊█▉▄█ ▍▉▅▄▇ ▍▄▆▍▆▍▉▊ ▊█▉▌▉ ▆ ▊▄▊ ▆▉▅▋▄ ▍▆▍ ▄▄█▍█▋▄ ▄█▌▌ ▄▋▉ ▊▇█▉ ▍▇▋▍▇█ █▇ ▆▊▍ ▉▌▄▍▄ ▆▍▄▊ ▆▋█▌ ▅▇ ▌▍▍▋▌▋▇▉ ▄▍▆▄▊ ▄▉▅ ██▅▌▄▋▄ ▊▇▊▇▋ ▆▆▌▍▌▍▉█ ▇▉▋▅▆▆▄▄▌ ▅▆▍▅▅▇▄ ▊▆▇▄.▌▆█▅█▊▆▋▄▆▆ ▋▉▄▋▌▋▍ ▊▌▋▄▌▆ █▇ ▉▅▌▌ ▆▉▊ █▉▅▅▉▋ ▉▍▆ ▍▉▌▉█'▄ ▇█▇▋▉▉ ▇▌▇▅.▋▄▄▅▍▆▍▋▅▄▉ ▉▋▅▅▄ ▌█▅▆▇▍▍:▉▌▇██▄▄▄▋▌▍▋▋▉▌▇▊▊▅( ... ) ▇▇▉▌ ▋▅▊ █▊ ▍▊▄▌▌▄▉ ▆▉▋█▊▄▍ ▋▋▋▇█, ▉▄ ▅█▊▆ ▉▉ ▍▄▉▇▌▉█▅ ▄▋▅▍ ▊▄▉▋▍ ▅█▇▇▋ ▄▄▋▅▍▊▋ ▆▇▉▇▉▉▆ ▍█ ▉▅▊▋▊ ▍▉█ ▌▉█ ▇▉▉▌ ▅▆ ▅▍▉▉▊▉▋ █▌▇▉▉ ▅█▆ ▌█▉ ▆▋▉▄▄ █▇ ▇▇▆▇▋▌▋:▅▆▇▇█▍▍▉▌▇▌▊▄/▌▋▅▅▉▄▍:▉█▊▄▍▅▆▇▆▉▄▄▉▌█/▌▅▍▇▉▊▊:▌▆▆███▊▆▄▋▊▌▆ ▊▊ ▆▇▆▋▊▇▇▆▋▄▆ █▌▍▅▅▉ ▇▌▊█▌█▊▋▊ ▍█▆█ ▊▊▋ ▅▌▉▄▌▄▆█ ▍█▇▆▄ ▋▆▍▊▄▉▇:▄▆▇▍▊▍▍█▍▍▇▇▊ ▊▊▅▉▄▋▇▊ ▆██ ▅█▋▌▊ (█▊▇▅▇▊▍█▊ █▌▄▌█▍▄▍▉▇▄▅) ▇▉▇▅▊▌ .▋▍▌▅ ▅▄▋▉ ▇▄▆ ▇▄▋▊▌▉ .▌▆▌▋▉▇▅▌█▋▉▄▅ ! ▄▍▊▌ ▅▉▌ ▇▊▍▄▍ ▊▄▋▆▇ ▇▉▉▍█▍ '▌▄▆▉' ▊▆▋▆ ▆█▅▍▆▊▅▉▄▍
2 Years Ago
Fix small sign deployment not working on all walls
2 Years Ago
Remove .icns from LFS
2 Years Ago
Added ToolObj:GetClientBool Improved Eye Poser (Community Contribution)
2 Years Ago
Improve TOOL.Information display Should be tiny bit faster and doesn't modify TOOL.Information Added ToolObj:RebuildControlPanel( ... ) Easy way to rebuild control panel, no need to hardcode tool class Cache convars created by tools and use them in GetInfo funcs Use the cache in ToolObj:GetClientInfo/ToolObj:GetClientNumber/ToolObj:GetServerInfo in appropriate realms Faceposer uses new function
2 Years Ago
Procedural bunker entrance mesh and prefab
2 Years Ago
Change the mushroom icon to red instead of brown
2 Years Ago
Updated Prefabs for Store page
2 Years Ago
redesign scene backup
2 Years Ago
Update ghost model rotation immediately after changing rotation
2 Years Ago
merge from main
2 Years Ago
▇▄▍▆▍▍██▆ ▍▌▄▋ ▆▅▇▉▍▆▄ ▌█▉▌ ▇▆▊ ▋▉▋▄▉▍▊ ▌▉▆▆▄▊▄ ▌▍▊▇▆▄██▍ █▊ ▌▇▆▌▉ ▅▌▊▇. ▊▍▉▍: ▆▅▄█ ▊▄ ▇▍▊▍▄▉ ▌█▄▅ ▅▇▉▆█▋▉█ ▍▍▅▇▇▇ █▌█ ▋▅▄▍▄▋. ▍▅▊▅ █▅▇▋▊▋▉▅ ▆▇▆█ ▉▊▊ █▊▌▍ ▉▇ (█▅▅ ▄▇▍▅▅▉▊▄▋ ▉▄▆▊▆▉▊▌ ▅▅█▅▆ ▉█▇▉ ▅▄) ▆▄ ▌▍▍▆▊▆ ▋▇▄▊▋▅ ▋▄▉█ ▌█▇ ▆▋ ▅▆▋ ▍▋▌▉▌▉ █▉▌▊▊▅▆▇▉ ▆▌█▅▉ ▋▍▉█▌▍▋. ▊▊▍▇▋▊▆ ▆▌█▅: - ▉ ▉▆▅▇ ▄█ █▅█▌▅█▇▄▋▍.▍▆▇▋▍▋ ▋▌▌▇▍ █▍▅▊▌▊▍▊▆▉▊ ▉▄▇▋▆▌ ▉▉▍▊▍ ▆▇▊▄█▊▋█ ▇█▊ █▄▆▇▆▆▋▇███▇ ▋▇ ▇▅█ ▍▇▆▇▆█ - ▊▌▄▋▆ ▇▌▋▆ ▅▌▉ ▆█▍▉▆ ▌▉▆ █▌▍▍▋▄█▆▉ ▄▆ ▇▆▉ ▉▉▆▉▉▄, ▉▊▆ ▅▌▋ ▄▊▉▇▄█ ▋▍▄▌▌▄ ▍▅▌▉▆ ▅▍ ▉▇▊▍▇▇▋▇▉ ▋▋▉ ▌▄▍▍▋▊▅ ▍▋ ▉▇▉▋▋ ▅▉▇▆▍█▄▅ ▇█ █▋▅ ▄▆▄▆▅▆. ▇▍ ▍▄▅ ▅▌▄▆ ▅▍ ▄▄▆▊ ▅▅▍▆ ▌▇█ ▊▊▉ ▉▍▉▅▋▊▆, ▅▇█▋▅▉▆ ▅▄▇ ▌▍█ █▇▉▉ ▌▅ ▅▍▇▌▌▆▇█▉▅▇▍█▉ ▊▌ ▋▋▌▍▉▋▅▋▄▉.
2 Years Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
2 Years Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
2 Years Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
2 Years Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
2 Years Ago
Increased maxDepenetrationVelocity to 2.0
2 Years Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
2 Years Ago
Increase distance daisy chained water catchers can deposit their newly created water
2 Years Ago
Merge from main
2 Years Ago
Merge from parent
2 Years Ago
CodeGen
2 Years Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
2 Years Ago
Merge from main
2 Years Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
2 Years Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
2 Years Ago
Merge from main
2 Years Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
2 Years Ago
Refresh vehicle glass mat
2 Years Ago
Improved DAdjustableModelPanel movement (Community) Removal of hard-coded keys The cursor is no longer displayed when moving Fixed a bug where the pitch did not stay between -90 and 90 degrees, which resulted in an inverted yaw Space and control keys are no longer relative to viewing angle Replace a few other instances of string concat with format For where SendLua is used Get rid of the "Sorry! You can't spawn that NPC!" message NPCs spawning is the only thing that does this, and it doesn't make sense Toolgun improvements (Community) toolmode_allow_ convars are now properly replicated to clients Fixed Holster being called twice in the name of releasing ghost entities Fixed a bug where the toolgun does not call Deploy on the first tool that is selected Added EP2 vehicle radar material fallbacks
2 Years Ago
▆▄█ ▍▆▄▍▇▇.▆█▊▋▇▉ ▇▇▅▍ █▉▊▇▄▊ ▇▇▄ ▆▄▇▌▊█▅ █▉▉▋▇ ▆█ █▆▄▄▋▋▋ (▊▍▍▍▉▊▉▊▇ ▇▌▊▌▅▆▍) !▉▄▆▆ "▅▌▌▇▊▅▄▆" ▅▄▊ ▊▊▇▊▅▇▍▄ ▌▉ ▌▅▆ ▍▋▇▇ ▆▇▉▍█▉
2 Years Ago
Add item filter on quarry fuel storage to only accept diesel
2 Years Ago
Disabling graphics jobs on macOS as a test (crash investigation)
2 Years Ago
Removed map name from being searched when using server browser, will still show
2 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
2 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
2 Years Ago
Adjusted update culling ranges for water junkpiles
2 Years Ago
Fix Lua error from a Pull Request String extension optimizations (Community Contribution) Added string.Interpolate (Community Contribution) Faster string path extension methods Do not use string metatable methods in string extensions Apparently its faster this way
2 Years Ago
merge from shipping container props update branch
2 Years Ago
shipping container models update rusty material color tweaks
2 Years Ago
Switch screen size to use Display & save some additional convars
2 Years Ago
merge rust_metrics to experimental
2 Years Ago
cherry picking new SC textures
2 Years Ago
roof blocks polish, lod transition polish
2 Years Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)
2 Years Ago
Disabling GPU skinning as for some reason it takes up to 20ms on the GPU Enabling incremental GC on macOS as a test (other platforms already had it enabled)