195,816 Commits over 4,110 Days - 1.99cph!
Prevent duplicates appearing in the skin picker in some cases
Tuna can wall light refresh
Repair bench now works with redirects without skin assets
Possible fix for world pos info not showing world info non-admins
First pass on allowing redirect skin items to work without skin assets
Added support for crafting Items via craft menu
Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)
Lumberjack tool skin files
Fix give notices showing 0 when crafting items
Fix give notices showing 0 when spawning in items
Merge from main -> performance_sampling
Perf 6 will show CPU time of various unity update methods
cached texture fix on pickaxe and hatchet viewmodel
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textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions
PositionTracker now always stores the last successful navmesh position.
Navigate to last navmesh position if player is briefly off the navmesh.
tweaks for make traversal better around windows
lowered AO factor on some props
Electric furnace boilerplate
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
Add a progress readout to the crafter loot panel
Vending machines and dropboxes are now compatible with storage adaptors
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard)
Slight optimization of related import settings.
lumberjack/concrete tool attack & impact sounds
Conveyor now draws exclusively from output slots of crafter
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
Conveyor now requires power to function, can be switched on/off
Added a toggle IO input for smart switch integration
Fireplace & Skull Fire Pit iteration
Texture optimization
Citizen clothing source updates
Skull fire pit polish & related files.
Fire Pit mesh overlay & scene backup
PositionGenerator dependants
Nudged the campfire main light hue a few degrees towards yellow.
terminal exterior final art before LODs