195,809 Commits over 4,110 Days - 1.99cph!
Fix poker UI errors when a player folds
New winner data, showing the round results in a more Blackjack-ish way. We don't really care about which players won or lost like we do in Poker, so much as just our personal result vs. the dealer.
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Adjust spray can description to remove mention of inserting attachments
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Fix lumberjack hazmat geometry being visible in eyes view (while downed)
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Fix modded server combatlog NRE
Fixed NRE from rendertunnels command
Fix moving hotbar items into sleeper moving into your own inventory
Merge from main -> item_move_fixes
Improvements to tessellation
Scene2Prefab horse loot panel
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
Added furnace ui loot panels to scene
More Citizen source updates
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attachment sounds no longer play for NPCs upon first spawn
NPCs can optionally skip their deploy delay
bunker entrance NPC spawns
Added NPC_TunnelDwellerSpawned prefab.
Added AI design for it.
Manifest.
Added Vector3 reserved Position memory slot to AIMemoryBank.
Added MoveToVector3 AI state.
NPCSpawner can override LOS sense check as part of stat modifiers
terminal exterior pre vcol
Merge AIInformationZones and AI data after dungeon is created
Fixed missing sfx on new hatchet/pickaxes
First pass on crafter loot panel
Add support for Inventory loadouts to include blueprints
Restrict blueprint slot of crafter
Fixed incorrect weather effect interval change from yesterday
Fixed winner and standoff result calculations
Added extra slots to horse lootpanel in loot panel scene
Added surrender support (mainly for players leaving the table or getting killed suddenly during a round, but can be an optional move too - pays half the bet back).
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in
72669
NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active
Fix NPC ragdoll clothing going missing if a player leaves and enters network range
Dead NPC's will no longer display clothing/belt rows in the loot panel
Fixed ModularCarGarage method being GetIdealSlot instead of GetIdealContainer. Removed obsolete comment.
Testing out quadtree meshing
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
Fixed code locks appearing incorrectly when using authcount command