125,570 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Initial unity scene for Caldera, terrain and splats setup
3 Years Ago
Update .gitattributes
3 Years Ago
Update .gitattributes
3 Years Ago
copied default ao settings from rustcamera
3 Years Ago
Added AO settings, added modelviewercamera prefab
3 Years Ago
Update build_dev.yml
3 Years Ago
chmod scripts to appease leenox
3 Years Ago
Fix an oopsie
3 Years Ago
Update .gitattributes
3 Years Ago
Added test shadow settings, some cleanup
3 Years Ago
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3 Years Ago
Only run fixedupdate on server
3 Years Ago
LFS through checkout sucks
3 Years Ago
Make the airship rigidbody kinematic and control with scripts
3 Years Ago
Get LFS files with checkout@v3
3 Years Ago
Add entities to airship as they are built
3 Years Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
3 Years Ago
Linux builds
3 Years Ago
Fixed a bug I accidentally refactored in for weapon skin display
3 Years Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
3 Years Ago
baseline camera controls
3 Years Ago
Remove gitignore from LFS Remove bootil submodule Add bootil from plastic Fix game sln generating without extension (???) Clean up .gitattributes a bit Sort .gitattributes Remove more text types from .gitattributes Upgrade premake5 scripts to not spam warnings
3 Years Ago
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
3 Years Ago
Added gingerbread woman variant
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Added a rack mount config script to apply to items. Quick tool script for saving weapon rack mount settings. Position items based on their rack mount config.
3 Years Ago
Reduced slots and increased spacing
3 Years Ago
Nuclear missile silo scene progress
3 Years Ago
Initial
3 Years Ago
merge from player_movement_rpc
3 Years Ago
merge from harmony_qol
3 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
3 Years Ago
First pass on an openable gallery of available emoji in chat box
3 Years Ago
render batching finally disables, add trigger parent to airship
3 Years Ago
Pooling support, move data to a scriptable asset
3 Years Ago
Defer disable render batching
3 Years Ago
Add support for animated emoji
3 Years Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
3 Years Ago
1 second delay before converting base into airship rather than do it properly
3 Years Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
3 Years Ago
Fixed emoji's not rendering if more than two were in a message
3 Years Ago
Exposed all of the spray can decals as emoji's
3 Years Ago
Fixed emoji deleting player avatar
3 Years Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
3 Years Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
3 Years Ago
Add scaling support
3 Years Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap:
3 Years Ago
3 Years Ago
"dumb" inner shell & related files