125,570 Commits over 4,171 Days - 1.25cph!
Give balloon engine some starting hp
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
Create airship entity when a balloon is added to a base
Disable render batching for building blocks on airships & rearrange folders
Disable throwIfSymbolsAreNotMatching
Merge from main -> harmony_qol
Fixed bootil target path
Don't forget to build VPC
Update manifest & add building blocked volume to balloon engine
Renamed ignore.conf to .gitignore
Add bootil as a module
Try using only checkoutv3
Add balloon engine
Ability to build floors on the bottom of walls
Ability to build walls on the bottom of floors
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Fixed BiomeTexture error when opening workshop editor
merge from lumberjack_viewmode
Gingerbread man model updates
First implentation, still pretty broken
Cherry picking some changes from the current version of TMPro I'll need
timber mine xmas skin prefabs
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
#SERVER fixes & more refactoring
Removing entities works, remove old prototype code not needed / working
Merge from main -> player_movement_rpc
Merge from main -> global_networking
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
Gingerbreadman model/texture updates
Gingerbread man texture import settings
Gingerbread man proper skinning pass
Gingerbread man model/textures/prefab
Fixed reflections on the lowest quality
re-skin materials
gingerbread_floor textures
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
merge from attachment_item_move
Update EntityMenu with the new cards_play token from
76333 - needed a CodeGen
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ferry terminal scene cleanup
drawbridge latest - backup