198,943 Commits over 4,140 Days - 2.00cph!

4 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
4 Years Ago
perf improvement
4 Years Ago
fix for antihack issues
4 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
4 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
4 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
4 Years Ago
Postfx now use a context that contains more info.
4 Years Ago
merge from ai main
4 Years Ago
Better colliders for medium rock formations
4 Years Ago
rocket_crane lift is r/w enabled again
4 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
4 Years Ago
replaced static signs with harvestable ones in junkyard
4 Years Ago
relinked some broken nested prefabs
4 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
4 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
4 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
4 Years Ago
supermarket - fixed some zfighting with pavement
4 Years Ago
fixed floating stone corner at water_well_a
4 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
4 Years Ago
adding file sources
4 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
4 Years Ago
Do not disable collisions when parenting brushes to one another (Experimental)
4 Years Ago
Fixed some issues with native scaling
4 Years Ago
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
4 Years Ago
extra terrain anchor for cliff_double_height_d
4 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
4 Years Ago
Merge from main
4 Years Ago
Map icons for new CSGO maps
4 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
4 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
4 Years Ago
Citizen V2: changed hold_X bones in the bindPose to be rotated forwards (FLU/XYZ) *relative* to the hand as opposed to relative to world space
4 Years Ago
Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
4 Years Ago
committing some missing metas
4 Years Ago
Arid cliffs - more accurate colliders
4 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
4 Years Ago
updates to magnet crane animator & anim clips
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed file.Find not working for some addons
4 Years Ago
Temperate cliffs - more accurate colliders
4 Years Ago
Various fixes
4 Years Ago
Minor layer edit to modular car chassis
4 Years Ago
Internal support for grouping shots in folders, updated relevant directory paths
4 Years Ago
Changed one of the front cylinders back to world layer, since it might conceivably bump into stuff
4 Years Ago
CylinderBase01, CylinderBase02, CylinderBase03, CylinderTop02, Collider (the small one on the arm), and CylinderTop01 changed from Vehicle World to Vehicle Detailed. The Vehicle World layer is only used for actual driving physics, so anything that's not a big chunky area of a vehicle can probably be on the Vehicle Detailed layer instead, which handles the detailed collisions from players or bullets.
4 Years Ago
Changed magnet crane fence colliders from Vehicle World to Vehicle Detailed layer
4 Years Ago
Fix magnet crane eye position body clipping
4 Years Ago
Fixed players keeping their eyes open and blinking while asleep
4 Years Ago
Fixed bugs with when other players at the table are shown holding cards, and when the table cards are shown
4 Years Ago
Fixed virtual/override bug