224,853 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Solo sub buoyancy edit
3 Years Ago
Fixed solo sub going a bit crazy when first spawned
3 Years Ago
Increase angular drag on gibs in water
3 Years Ago
Removed small fish from fish exchange and increased value of remaining fish
3 Years Ago
Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
3 Years Ago
Adjusted submarine dismount points
3 Years Ago
Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
3 Years Ago
Fix some issues in the critter shader making fish render all weird (probably needs a forked version for things other than the fish though)
3 Years Ago
adding brick wall section models/textures, updated WIP construct map Merge branch 'master' of sbox-game
3 Years Ago
Fix fishing line positioning if graphics.viewmodelcamera was set to false
3 Years Ago
Fix inverted bool check
3 Years Ago
Don't allow torpedo storage access from outside subs
3 Years Ago
Show bait value on consumable panel
3 Years Ago
Fix submarines always thinking they were just damaged, and thus not being repairable
3 Years Ago
Fixed solo sub headlights not working
3 Years Ago
Depth curve adjustment to darken shallows a bit.
3 Years Ago
Removed water surface plane system for the bubbles, since we have the shader-based culling now. Assigned all solo sub effects.
3 Years Ago
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
3 Years Ago
Add support for layer-specific map markers
3 Years Ago
Added a new swamp fishing tag, unused for now Tagged the swamps and bandit town water bodies as river/swamp for fishing More bitmask tweaks in FishLookup S2P
3 Years Ago
Exchange update
3 Years Ago
Added various UI placeholder sound effects and building placement and construction effects
3 Years Ago
Smarter calculation for initial torpedo movement
3 Years Ago
Removed centre of mass adjustment during climb/dive
3 Years Ago
Whitelist System.Version
3 Years Ago
Greenscreen fishy fish setup for Lewis
3 Years Ago
Merge from save215
3 Years Ago
Merge from save215
3 Years Ago
Extra check for velocity changes
3 Years Ago
Adjusted surface torpedoes again. Fancier maths
3 Years Ago
Make an enum for the map layers
3 Years Ago
Added orange roughy Fixed a bitmask issue when looking at water types Fixed moonpool fishing not calculating water depth properly Fixed fishing in moonpool sometimes picking up the massive ocean collider
3 Years Ago
Shrink the UI
3 Years Ago
Torpedo thrust fx
3 Years Ago
Map layer switcher UI
3 Years Ago
Adjusted surface torpedo behaviour based no more feedback. Torpedoes inheriting sub velocity again, since rising torpedos now start with a low initial velocity and we don't want to end up shooting ourselves
3 Years Ago
Torpedo texturte/mat optimization
3 Years Ago
baseline
3 Years Ago
▌▆▆ ▋▍▄▆█
3 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
3 Years Ago
Fixed window drop spray on the Duo sub
3 Years Ago
Solosub fx conversion Bubbles2 don't render above water
3 Years Ago
Adjusted rising torpedo behaviour based on feedback
3 Years Ago
Have torpedoes NOT inherit sub velocity, matching behaviour with other projectile weapons in Rust and making them easier to aim
3 Years Ago
updated kitchen asset prefabs and colliders
3 Years Ago
The Launch Pad will correctly open and close when a Nuke is being fired (temporarily remove dependencies for testing)
3 Years Ago
Changed Launch Site anim graph to use Client Simulate with a networked boolean
3 Years Ago
Fixed issues with aircraft moving around in circles when reaching their destination as a group
3 Years Ago
Kitchen dressing assets models and materials and initial textures.
3 Years Ago
Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs