225,850 Commits over 3,714 Days - 2.53cph!

3 Years Ago
Initial oxygen work
3 Years Ago
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3 Years Ago
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3 Years Ago
USE_STEAMAUDIO for sbox
3 Years Ago
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3 Years Ago
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3 Years Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
3 Years Ago
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
3 Years Ago
added bollard_bar and bollard_bar_connector to make bollard fences
3 Years Ago
Fixed progress bar notch colours
3 Years Ago
Updated greenlands with model material changes.
3 Years Ago
Fixed Move particle not working correctly, updated model textures and tool textures.
3 Years Ago
New performance summary from the Switch Forked KokkuGames/PostProcessing
3 Years Ago
Street Bin - added LODS and adjusted full bin variant Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
3 Years Ago
Fixed default env_cubemap_fog texture
3 Years Ago
Start of inner areas
3 Years Ago
Fix an issue with PathPlatformEntity.DoMove
3 Years Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
3 Years Ago
post box - slight tweak to mesh
3 Years Ago
Post Box - First pass of textured post box
3 Years Ago
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
3 Years Ago
Fixed movement marker color
3 Years Ago
Added additional TerrainFilter checks to icebergs
3 Years Ago
Added the Suicide Drone entity implementation and fixed some looping attack sounds
3 Years Ago
Desert camo netting generic texture set
3 Years Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
3 Years Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Prefab updates to enable the small secondary moonpools
3 Years Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
3 Years Ago
Better secondary moonpool code
3 Years Ago
Item tooltips for resource entities once again show the remaining stock
3 Years Ago
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
3 Years Ago
Scene backup
3 Years Ago
Fixed speech bubbles overlapping, movement tweaks
3 Years Ago
Underwater lab min distance changes Reduced underwater lab count
3 Years Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
3 Years Ago
merge from SubmarineSeptember
3 Years Ago
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3 Years Ago
Rebuild faceposer for the steam version
3 Years Ago
Merge from main/Underwater_labs_September
3 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
3 Years Ago
AI can now listen for player movement and at varying volumes.
3 Years Ago
wip push/advance state
3 Years Ago
Desert helipad model/prefab
3 Years Ago
merge from main