225,850 Commits over 3,714 Days - 2.53cph!
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Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
added bollard_bar and bollard_bar_connector to make bollard fences
Fixed progress bar notch colours
Updated greenlands with model material changes.
Fixed Move particle not working correctly, updated model textures and tool textures.
New performance summary from the Switch
Forked KokkuGames/PostProcessing
Street Bin - added LODS and adjusted full bin variant
Merge branch 'master' of sbox-game
Merge branch 'master' of sbox-game
Fixed default env_cubemap_fog texture
Fix an issue with PathPlatformEntity.DoMove
Added ent_path_platform and path_generic entities
ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
post box - slight tweak to mesh
Post Box - First pass of textured post box
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
Fixed movement marker color
Added additional TerrainFilter checks to icebergs
Added the Suicide Drone entity implementation and fixed some looping attack sounds
Desert camo netting generic texture set
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations
Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
Using KokkuGames/PostProcessing
Using KokkuGames/PostProcessing
Prefab updates to enable the small secondary moonpools
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
Better secondary moonpool code
Item tooltips for resource entities once again show the remaining stock
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
Fixed speech bubbles overlapping, movement tweaks
Underwater lab min distance changes
Reduced underwater lab count
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
merge from SubmarineSeptember
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Rebuild faceposer for the steam version
Merge from main/Underwater_labs_September
Merge from main/underwater_lab_45_degree_corner_fix
AI can now listen for player movement and at varying volumes.
Desert helipad model/prefab