198,646 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Fixed multiple lodgroups on RustigeEgg_E
4 Years Ago
merge from HapisIsland_2021 - Bug Fixes
4 Years Ago
merge from easter_2021
4 Years Ago
Updated the easter abomination Phrases Network++
4 Years Ago
mf main
4 Years Ago
Added a gambling den with poker tables & a market to the Hapis Compound
4 Years Ago
Fixed the disabled mini-monuments.
4 Years Ago
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4 Years Ago
rustige egg music
4 Years Ago
fly away sounds
4 Years Ago
phrases
4 Years Ago
rustige egg fixes
4 Years Ago
Egg vision now displays correctly
4 Years Ago
More Physmat impacts & HDRP conversions. PFX scene backup.
4 Years Ago
refactor mugshots to only happen when player is not in combat optimize acquaintance gathering show unknown mugshot if waiting for mugshot profiling
4 Years Ago
gesture sounds
4 Years Ago
Slightly darkened tall grass in temperate Slightly brightened willow bushes Darkened temperate moss
4 Years Ago
Menu update
4 Years Ago
faberge egg anims, animator, worldmodel & deployed prefab updates Scripts and flags setup for code based rotations
4 Years Ago
source update
4 Years Ago
some fixes/cleanup
4 Years Ago
merge from main
4 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
4 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
4 Years Ago
deleted and re-created meta files for the cliffs '\models' folder
4 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
4 Years Ago
Source file update
4 Years Ago
Fix for hitboxes failing on certain types of hit.
4 Years Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
4 Years Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
4 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
4 Years Ago
delete commented code section
4 Years Ago
merge from tunneldweller
4 Years Ago
merge from main
4 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
4 Years Ago
Tweaked Easter event timings
4 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
4 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
4 Years Ago
Enabled event
4 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
4 Years Ago
Egg_e prefab setup - missing animation
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
4 Years Ago
Latest cliff rock source
4 Years Ago
Art drop
4 Years Ago
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4 Years Ago
Scene backups
4 Years Ago
Merge from main
4 Years Ago
merge from main