224,873 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Make an enum for the map layers
3 Years Ago
Added orange roughy Fixed a bitmask issue when looking at water types Fixed moonpool fishing not calculating water depth properly Fixed fishing in moonpool sometimes picking up the massive ocean collider
3 Years Ago
Shrink the UI
3 Years Ago
Torpedo thrust fx
3 Years Ago
Map layer switcher UI
3 Years Ago
Adjusted surface torpedo behaviour based no more feedback. Torpedoes inheriting sub velocity again, since rising torpedos now start with a low initial velocity and we don't want to end up shooting ourselves
3 Years Ago
Torpedo texturte/mat optimization
3 Years Ago
baseline
3 Years Ago
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3 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
3 Years Ago
Fixed window drop spray on the Duo sub
3 Years Ago
Solosub fx conversion Bubbles2 don't render above water
3 Years Ago
Adjusted rising torpedo behaviour based on feedback
3 Years Ago
Have torpedoes NOT inherit sub velocity, matching behaviour with other projectile weapons in Rust and making them easier to aim
3 Years Ago
updated kitchen asset prefabs and colliders
3 Years Ago
The Launch Pad will correctly open and close when a Nuke is being fired (temporarily remove dependencies for testing)
3 Years Ago
Changed Launch Site anim graph to use Client Simulate with a networked boolean
3 Years Ago
Fixed issues with aircraft moving around in circles when reaching their destination as a group
3 Years Ago
Kitchen dressing assets models and materials and initial textures.
3 Years Ago
Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs
3 Years Ago
Made some balance changes to the SAM Site
3 Years Ago
Added the SAM Site structure (can always make for testing right now.) Added MinVerticalRange support.
3 Years Ago
Dressing - crew quarters module detail pass
3 Years Ago
shark wip
3 Years Ago
Muzzle fix for Sam Site Muzzle1 to 6
3 Years Ago
Sam Site temp model with aim set up.
3 Years Ago
Added more rust to gas canisters
3 Years Ago
Added the Armageddon technology. Added Air Superiority requirement for the Airstrike ability. The Nuke can only be fired from a Launch Pad. Added the Launch Pad building.
3 Years Ago
Nuke Silo Hatch Temp Model
3 Years Ago
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3 Years Ago
Steel gas canister variants
3 Years Ago
Source backup
3 Years Ago
Updated the crew cabinets to prefabs inside the modules
3 Years Ago
Source backup
3 Years Ago
Shark LODs
3 Years Ago
Fixed Resistances not showing for selected units. Removed resistances from the unit purchase tooltip. Added Apache as queueable from the Airfield. Don't show Kills for units that have no weapon.
3 Years Ago
Show unit and building resistances in the Selected Item panel. Added Resistance modifiers for units so that certain technologies can add or take from them. Added the Thermal Armor technology.
3 Years Ago
Merge from submarine branch
3 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
3 Years Ago
Merge from submarine
3 Years Ago
Ocean ambience blending uses curve instead of simple blend distance
3 Years Ago
Have the dome shield particle effect follow the unit with SetEntity instead
3 Years Ago
Added DPS display to the unit information panel and balanced Pyromaniac's flamethrower
3 Years Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
3 Years Ago
EntDoor/Platform => Door/PlatformEntity
3 Years Ago
KeyframeEnts/Doors/Platforms now check for validity of itself Make ent_door's inputs public
3 Years Ago
Log trace dumps to a file too so they can't get lost in log spam
3 Years Ago
Reduced Dome Shield radius by 100. Update Dome Shield radius control point for particles. Added damage modifier support and updated rank system to use that. Added Basic and Advanced Ballistics technologies that upgrade existing and new projectile units with +1 damage.
3 Years Ago
Fixed creating entities in [Input]s throwing an error
3 Years Ago
Updated shark materials