225,851 Commits over 3,714 Days - 2.53cph!

3 Years Ago
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3 Years Ago
Manifest rebuild
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
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3 Years Ago
Assign the sub parent triggers
3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Merge sub_parenting -> SubmarineSeptember
3 Years Ago
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
3 Years Ago
More fixes, more specific error codes for when a call fails
3 Years Ago
ModelDoc: Fix @ name stripping incorrectly working
3 Years Ago
Some cleanup
3 Years Ago
Compile fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
Use resource for lightcookie in fgd rather than string
3 Years Ago
Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance TMP sprites can now use a Texture2DArray atlas Can now embed button prompts in TMP text Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working Fixed Switch build error Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Make lightcookie preview on hammer work properly
3 Years Ago
Added default light cookies.
3 Years Ago
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3 Years Ago
Movement Confirmation Marker Particle with colour cp1
3 Years Ago
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
3 Years Ago
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3 Years Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
3 Years Ago
Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type
3 Years Ago
▉▊▋ ▊▊ ▊▇▆▌▉ ▊▇▆▄ ▋▆▋▅▅▌▍ ▌▌▍▍▄ ▋▉▋▍ █▉▄'█ █▄▌ ▇ ▇▊▋▉▊▋▇ ▌▇▅▄▉ ▍▊:▄▊▋▋ ▌▌▊ ▉▌▋▉▌▅ ▅▇▋▊▋ ▇█▋▉▅▇ ▆▅▉▅▋ (▊▉▆ ▄▋█▇▋▋ ▆▄, ▊▋▋) ▍▄▋ ▊▅█ ▉█▆▅▉▌▉██ █▊ ▆▉▌ ▆▅▇▌▇▋
3 Years Ago
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3 Years Ago
some initial design changes to stay in combat state longer
3 Years Ago
replaced a bunch of identical AI designs with the new standard version.
3 Years Ago
Fix TOS typo BUILD
3 Years Ago
Fix Typo on TOS
3 Years Ago
█▍▉▇▍ ▇ ▊▆▅▇ ▆▋ ▅▍▉ ▉▆█▄ ▉▅█▌▌▇ ▆▉▌▄▅▆▍▉▇▇ ▋▍▆▇▆▄▍▆ ▄▅▉▇▄█▋ + ▆▍▋▇ ▉ ▄▄▋▍▋ ▋▋ ~▅▍▅▇▅▌:
3 Years Ago
Fixed items dropping inside locker when stacked
3 Years Ago
Oak tree source backuup
3 Years Ago
merge from main
3 Years Ago
Added a clear design button to AI designer.
3 Years Ago
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
3 Years Ago
merge from main
3 Years Ago
Torpedo accuracy calculation refactor
3 Years Ago
Edit submarine FX
3 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
3 Years Ago
post box - slight adjustment of sizing
3 Years Ago
Sfm: Fix export window not closing when finished
3 Years Ago
hesco_barrier_tall greybox model/prefab
3 Years Ago
Hammer: Apply map entity render color down to any map mesh children
3 Years Ago
Post box - blockout Merge branch 'master' of sbox-game
3 Years Ago
Texture refresh concrete barrier Added a new taller variant of concrete barrier (not a deployable)