225,851 Commits over 3,714 Days - 2.53cph!
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Merge SubmarineSeptember -> Main
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Assign the sub parent triggers
Merge Main -> SubmarineSeptember
Merge sub_parenting -> SubmarineSeptember
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
More fixes, more specific error codes for when a call fails
ModelDoc: Fix @ name stripping incorrectly working
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Use resource for lightcookie in fgd rather than string
Fixed speech bubble size on the Switch
Re-implemented speech bubble progress bars
Speech bubble movement tweaks
Added TMP as an embedded package
Replace [action/button/image] tags with xml-style tags
TMP: retire <action> tag
Add TMP test scene
TMP: Added OnGlobalPreRenderText event
TMP: Got <sprite=x> working with our resource system
Rename <image=x> to <sprite=x>
Fixed exception in stages without a GameManager instance
TMP sprites can now use a Texture2DArray atlas
Can now embed button prompts in TMP text
Fixed bleed between sprites in pc-back.png
Fixed some issues with button prompts embedded in TMP text
Replace hint text with TMP_Text
Speech bubbles now use TMP_Text
Some fixes for button prompts embedded in TMP_Text
Support for embedded button prompts in world-space text
First pass at making speech bubbles world space
Replaced a bunch of old button prompts with the new prefab
New speech bubbles are mostly working
Fixed Switch build error
Fixed more warnings related to the new ButtonPromptIcon prefabs
Got rid of some legacy prefabs
Re-implemented speech bubble fading
Fixed button prompt substitutions for 2-axes
Better embedded button prompt scale / position
Fixed case where speech bubbles wouldn't update input type
Fixed speech bubble size on the Switch
Re-implemented speech bubble progress bars
Speech bubble movement tweaks
Make lightcookie preview on hammer work properly
Added default light cookies.
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Movement Confirmation Marker Particle
with colour cp1
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
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Target lock-on tweaks.
Re-lock on faster when target returns to LOS from the same direction.
Re-implemented speech bubble fading
Fixed button prompt substitutions for 2-axes
Better embedded button prompt scale / position
Fixed case where speech bubbles wouldn't update input type
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some initial design changes to stay in combat state longer
replaced a bunch of identical AI designs with the new standard version.
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Fixed items dropping inside locker when stacked
Added a clear design button to AI designer.
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
Torpedo accuracy calculation refactor
Can now ctrl-click a state to duplicate it in the AI designer.
post box - slight adjustment of sizing
Sfm: Fix export window not closing when finished
hesco_barrier_tall greybox model/prefab
Hammer: Apply map entity render color down to any map mesh children
Post box - blockout
Merge branch 'master' of sbox-game
Texture refresh concrete barrier
Added a new taller variant of concrete barrier (not a deployable)