130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Disabled shadow casting on pipe greeble set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shadow proxy meshes for the underwater labs and prefab setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Surface much more slowly after the five minute timeout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't have subs surface immediately after dismount. Wait five minutes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made player corpse ragdolls less buoyant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean
Position the bobber preview 0.5m above the water for better visibility
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buoyancy returns correct water depth underneath water carving volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix updating buoyancy on client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge moonpool_buoyancy_fix->main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor edits to the buoyancy sub depth system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool)
Increased chance of finding rare fish with higher quality bait
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Stop window film water drops always playing when the player first mounts a sub
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust colliders to match Tom's updated pontoons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only play windscreen water drops when moving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added human skulls as a junk fishing option
Fish trap unsaved changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout)
Trout is now much rarer in fish trap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extra checks for accessing torpedo container
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mark fishing rod as default blueprint (for testing, may change before wipe)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle)
Fixed line of sight check happening every frame (should only be a couple of times a second)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                code cleanup, support for fresh/saltwater types, depths etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix client NRE when when swapping between fishing rod on belt bar
Potentially fixed fishing rod server nre
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                That one laptop monitor no longer 9999 NITS HDR
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry-pick submarine buoyancy fix, save215->Main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More surface splash & related files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                more submarine sounds
underwater ambience
underwater dsp tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water surface effect for underwater explosions WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated kitchen asset prefabs with correct transforms and specific naming conventions 
updated prefabs accordingly and removed the wrong fbx's 
added colliders.