6 Years Ago
Sleeping bag models/prefabs (not functional yet)
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6 Years Ago
Sleeping bag source (from old art repo.. where did Dan put all the lod'd stuff?)
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6 Years Ago
Time for a merge
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6 Years Ago
Bulletholes for wood, concrete and metal. Includes a parallax shader. Also, rough impact fx progress.
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6 Years Ago
Skinned Mesh Collision more accurate alternative to sphere/hitboxes
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6 Years Ago
We already have this dll in plugins - I'm guessing it's causing our compile to break
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6 Years Ago
improved some deer animations; added a new attack animation
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6 Years Ago
Added Behave 2.3.3
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6 Years Ago
Fixed being able to pick up and re-use shot rifle bullets Dropped items without world models use the burlap sack Added FakePhysics - for server-friendly physics Added smoke to bolt rifle attack Fixed effects not adhering to particle system length
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6 Years Ago
Don't open a menu if it has 0 options Furnace deployable, fully functional Deployables share building block guide material system Fixed stuff not cooking (Count module) Fixed Replace action not always working Deployables show placement validity properly again
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6 Years Ago
Added furnace + sack from old repo
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6 Years Ago
Added Metal Ore item Added Metal Fragments item Added Sulfur Ore item
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6 Years Ago
Poison now has an effect on health Poison heals itself slowly over time Metabolism notices UI (wip) Network all metabolism data
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6 Years Ago
Fixed gravity influence on AI being almost zero Fixed WolfController throwing NRE's on the dedicated server Made FollowTag use the entity lose distance as chase distance Updated AI test scene
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6 Years Ago
Disabling this code until Andre can make it stop throwing NRE's
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6 Years Ago
Cleaned up layer tags (removing old UI layers) Added component for doing simple curve based animation of the local position of objects Campfire light bounces about Can't place campfires on campfires (using Deployed layer) Updated camera to render Deployed layer Added Deployed layer to collision_setup prefab
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6 Years Ago
Fixed campfire + wood not creating charcoal Fixed ItemConditional_Chance not working as intended
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6 Years Ago
tweaked deer attack animations; added a new flinch animation
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6 Years Ago
Updated wolf prefab (if everything works correctly nothing should change on the public servers)
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6 Years Ago
Unity keeps modifying this file
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6 Years Ago
Added wander behaviour and added it to the wolf idle state Made danger / obstacle / target info serializable for easy debugging Updated AI test scene
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6 Years Ago
LinuxDS Build 40
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6 Years Ago
Linux Build 153
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6 Years Ago
OSX Build 126
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6 Years Ago
Windows Build 79
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6 Years Ago
Fix package loading exploit
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6 Years Ago
█▉▍█▅▉▍ ▅▊▅ ▅ ▇ ▆▅█▄
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6 Years Ago
Tweaked AI controllers Added a factor to maintain the forward direction to the context map decision Tweaked follow behaviours Split AI obstacle and entity mask Made AI entity visiblity check faster and safer Updated AI test scene
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6 Years Ago
VPK Build 67
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6 Years Ago
LinuxDS Build 38
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6 Years Ago
Windows Build 78
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6 Years Ago
Updated icon for c1a1c Added language string for prop physics multiplayer
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6 Years Ago
Fixed potential error when turning into ragdoll
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6 Years Ago
improved some deer animations ( attack / flinch / idle ); added a new eating grass animation
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6 Years Ago
Cave scene updates and sounds
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6 Years Ago
Fixed a tree branch, and added AM to arctic camera.
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6 Years Ago
Deleted old cave scene
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6 Years Ago
Commiting Terrain
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6 Years Ago
Biomesarctic.
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6 Years Ago
More cave scene and waterfall updates
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6 Years Ago
LinuxDS Build 36
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6 Years Ago
Refactored all the things Added hacky but working wolf AI to the AI test scene
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6 Years Ago
Added first version WIP of new player control rig to source folder
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6 Years Ago
Windows Build 77
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6 Years Ago
Fix my fuckup
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6 Years Ago
Fixed viewmodels casting shadows
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6 Years Ago
Updated phrases
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6 Years Ago
Updated items from admin site
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6 Years Ago
added/renamed revised meshes in OBJ folder
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6 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
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6 Years Ago
OSX Build 123
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6 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
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6 Years Ago
Fixed corpse not saving properly
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6 Years Ago
Go home, grass_puff_1_.tga
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6 Years Ago
Few missing files.
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6 Years Ago
Scene stuff for Bill, and started some impact effects.
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6 Years Ago
Scene updates
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6 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
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6 Years Ago
Hide players when they're dead
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6 Years Ago
Updated protocol #
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6 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
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6 Years Ago
Refactoring Added wolf prototype to AI test scene
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6 Years Ago
LinuxDS Build 34
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6 Years Ago
Linux Build 150
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6 Years Ago
Windows Build 76
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6 Years Ago
Fixed weapon holdtypes not always updating properly
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6 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
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6 Years Ago
LinuxDS Build 32
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6 Years Ago
Linux Build 149
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6 Years Ago
LUT for the northern tundra.
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6 Years Ago
Windows Build 75
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6 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
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6 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
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6 Years Ago
VPK Build 62
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6 Years Ago
LinuxDS Build 30
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6 Years Ago
Obligatory content changes: * Perfected SG552 reload animation sounds * Fixed Deagle muzzle flash * Restored and Added missing Deagle source file * Added source files for w_pistol * Updated icon for c1a1c Recompiled models will be committed after hotfix is released
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6 Years Ago
Windows Build 74
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6 Years Ago
Update steam.inf
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6 Years Ago
Fixed not being able to place walls on the edge of foundations
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6 Years Ago
Sync with GitHub for 10/07/2014 + Added flag silk icons
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6 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
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6 Years Ago
LinuxDS Build 28
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6 Years Ago
Fixed serverside compile errorz
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6 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
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6 Years Ago
Minor tweaks & fixes
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6 Years Ago
Fixed players turning into trees (string pool fixes)
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6 Years Ago
Made the context map decision get influenced by pushing forces adjacent to the primary direction
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6 Years Ago
Linux Build 146
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6 Years Ago
OSX Build 89
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6 Years Ago
Windows Build 73
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6 Years Ago
Reverted model scaling to its old broken behaviour... for now
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6 Years Ago
Mo things.
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6 Years Ago
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
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6 Years Ago
Linux Build 145
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6 Years Ago
OSX Build 88
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6 Years Ago
Windows Build 72
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6 Years Ago
Fixed tabs in RichText selection Removed _restart from blocked concommand list Fixed minor issue in entity parenting
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6 Years Ago
Missing mushrooms, some grass stuff.
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6 Years Ago
Killing sneaky zombie files.
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6 Years Ago
Massive nature file restructuring and cleaning. Some new minor nature props.
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