6 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
comment0
6 Years Ago
Moved some utility components to their correct folder
comment0
6 Years Ago
Added TerrainBiome info, enum and struct
comment0
6 Years Ago
Added MaxIndex extension method
comment0
6 Years Ago
Added or updated approximately 3 million meta files
comment0
6 Years Ago
I think we don't want the art scene folder on main
comment0
6 Years Ago
Tree files
comment0
6 Years Ago
4 missing tree files.
comment0
6 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
comment0
6 Years Ago
Minor scene update
comment0
6 Years Ago
Added another rock, some scene updates. Annnoying meta changes? D:
comment0
6 Years Ago
Added sleeping flinch anims
comment0
6 Years Ago
Added flinch additives folder & animations
comment0
6 Years Ago
Added flinch additive source files
comment0
6 Years Ago
Fixed z-indexing issues when dragging icons
comment0
6 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks
comment0
6 Years Ago
Server profiling
comment0
6 Years Ago
Nights are now cold
comment0
6 Years Ago
Added icons for hot and cold effects
comment0
6 Years Ago
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
comment0
6 Years Ago
Removed debug Fixed network groups not always being updated properly
comment0
6 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
comment0
6 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
comment0
6 Years Ago
Background blur
comment0
6 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
comment0
6 Years Ago
Fall Damage
comment0
6 Years Ago
▆▅▄▅ ▍▅ ▅▍▆▆█▆ █▅█ ▊▋▉▍▊▆▌▋ ▌█▊▇▆▅▉ █▍ ▄▉▅▌▄▍▅ ▋▍▉▉█▍▌▉▉▋
comment0
6 Years Ago
▋█▋▇█ ▄▊██▊▅▄ ▅▊▅▆▅▅▍▄▇▅
comment0
6 Years Ago
EAC updates
comment0
6 Years Ago
Wood/metal/concrete bullet impact effects.
comment0
6 Years Ago
Increased chat font size slightly. Added low health overlay that fades in as player looses health. Health HUD now hidden when full.
comment0
6 Years Ago
Resists are now updated on the UI
comment0
6 Years Ago
Impact FX progress
comment0
6 Years Ago
6 Years Ago
6 Years Ago
commiting all the Deer sound .wavs
comment0
6 Years Ago
improved a bunch of deer animations
comment0
6 Years Ago
UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
comment0
6 Years Ago
Fixed bone lookup fuckups
comment0
6 Years Ago
Attempt to fix server-side NRE related to AI
comment0
6 Years Ago
Added working torch Bumped up texture res on viewmodels Fixed MaterialReplacement replacing materials on particles (!) Fixed being able to shoot campfire heat/damage triggers(!)
comment0
6 Years Ago
Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts Fixed vm_rockerlauncher missing AmplifyMotionObject script
comment0
6 Years Ago
Backup commit for material FX.
comment0
6 Years Ago
Merge to switch branches.
comment0
6 Years Ago
Increasing protocol
comment0
6 Years Ago
Network entities can be parented to each other (wip) Weapon worldmodels are now network entities Cleaned up how item worldEntities are handled
comment0
6 Years Ago
Don't align animals to terrain normal on spawn
comment0
6 Years Ago
Added AIObstacle components to trees, ores, piles and building parts
comment0
6 Years Ago
Tweaked wolf prefab Updated AI test scene
comment0
6 Years Ago
Fixed cylinder obstacle closest point calculation y value being off
comment0
6 Years Ago
Fixed obstacle gizmos ignoring collider offset
comment0
6 Years Ago
Enabled AI in standalone build (revert this commit if shit gets fucked up)
comment0
6 Years Ago
Minor tweaks and fixes
comment0
6 Years Ago
Reverted back due to issue with @media queries
comment0
6 Years Ago
Added @media breakpoints for UI zoom level, commented out UpdateZoom() in glue.js
comment0
6 Years Ago
Fixed chat input overlapping with status icons.
comment0
6 Years Ago
Updated AI test scene
comment0
6 Years Ago
Tagged server-side player prefab as "Player" for AI to uniquely identify it
comment0
6 Years Ago
Fixed viewmodel going apeshit when looking up/down
comment0
6 Years Ago
Made grass patches interpolate the terrain normal to avoid blocky shading in some situations
comment0
6 Years Ago
Added placeholder icons for vitals effects. Re arranged vital effect icons and removed labels, removed blue from the CSS. Health bar turns green when poisoned.
comment0
6 Years Ago
Minor code adjustments
comment0
6 Years Ago
▄▋▆ ▌▆ ▊▇▄▋▉▍▇ ▆▌▊▅▌▌▌▊▍▊ ▌█▍▌▆ ▉▄ ▉▋███▋ █▌█▆▅▉▉▅▉ ▍▉▌▄▆ ▌▋ ▌▆▍ ▇▇ ▍▋▌█-▇▌▍▅▌?
comment0
6 Years Ago
Changed AI parts to not be individual components but rather children properties of AIEntity Made every AI part have an individual refresh frequency that can be fine-tuned Added AI part ticking to BasicController and WolfController Updated AI test scene Updated wolf prefab
comment0
6 Years Ago
Adding sleeping flinch anim source files
comment0
6 Years Ago
finished the deer animations
comment0
6 Years Ago
Radiation trigger
comment0
6 Years Ago
Campfire provides heat Campfire burns if too close
comment0
6 Years Ago
Added NetworkSleep to wolf Re-implemented AILocomotion Added refresh interval to AISense Refactored danger / obstacle / target info Refactored AISense, AIObstacle and AIBody
comment0
6 Years Ago
Added rigidbodies to NetworkSleep (sets isKinematic)
comment0
6 Years Ago
Jump/Land screen jolts
comment0
6 Years Ago
A few minor UI layout changes. Health bar hidden when health is at max.
comment0
6 Years Ago
Screen shake on take damage
comment0
6 Years Ago
Hatchet swing, screenshake on hit
comment0
6 Years Ago
Fixed NRE's with deployed foundation
comment0
6 Years Ago
Added Screen Shake systems Screen shake to bolt rifle shoot
comment0
6 Years Ago
Added viewmodel sway (only on the bolt rifle atm)
comment0
6 Years Ago
Added separate layer for all AI
comment0
6 Years Ago
Fixed animal meshes being spawned way off relative to their parent transform
comment0
6 Years Ago
Dry fire click clack
comment0
6 Years Ago
Disabling wolf physics stuff - it's killing the server (sorry for butchering your code andre) Bonus: flying wolves
comment0
6 Years Ago
Made AI walk animation get set directly from velocity
comment0
6 Years Ago
Boltrifle/bow now have ironsights - which will get tweaked as time goes on
comment0
6 Years Ago
Updated behaviour tree
comment0
6 Years Ago
Don't import materials from meshes
comment0
6 Years Ago
deer death animation
comment0
6 Years Ago
Material impact FX progress backup
comment0
6 Years Ago
Added behaviour trees to AI
comment0
6 Years Ago
Ironsights partial
comment0
6 Years Ago
Updated anim template source file.
comment0
6 Years Ago
Added flinch anim source files
comment0
6 Years Ago
bow idle exported with correct prop position
comment0
6 Years Ago
Added flinch animations
comment0
6 Years Ago
Added inventory.give Medkit, Bandage, Antiradpills all working
comment0
6 Years Ago
String pool - force to lowercase String Pool skin part names Increased protocol Allow clothing to scale damage based on bones SkinnedMeshCollider probably needs a rethink, it's now doing things that are outside of its realm imo
comment0
6 Years Ago
Fixed compile errors
comment0
6 Years Ago
Players now start dead unless they have a sleeper Sleeping bag button on death screen Server sends re-spawn options on join/death Deployed objects remember who they were deployed by Deployed objects save who they were deployed by Fixed item module TakeDamage not working Fixed sleep screen wrongly taking priority over death screen Increased protocol Suicides are correctly logged as suicides
comment0
6 Years Ago
Refactoring in preparation of the move to Behave 2
comment0
6 Years Ago
Removed unused movement mask
comment0
6 Years Ago
Removed explicit stair handling from AI controller for performance reasons
comment0