6 Years Ago
OSX Build 85
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6 Years Ago
Windows Build 69
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6 Years Ago
util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter, set to true to preserve key case vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels Improved vgui.LoadControlsFromString (no longer writes to a temporary file)
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6 Years Ago
Merging terrain normal related changes
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6 Years Ago
Changed to straight normal+height packing for less artifacts
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6 Years Ago
Fixing NRE errors popping up on Sentry
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6 Years Ago
fixed some bone structural errors in the deer rig.
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6 Years Ago
updated andre's wolf prefab with my animation controller
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6 Years Ago
Windows Build 68
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6 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
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6 Years Ago
6 Years Ago
Changing protocol
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6 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
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6 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
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6 Years Ago
Minor fixes and adjustments
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6 Years Ago
VPK Build 51
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6 Years Ago
Add missing snow footsteps
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6 Years Ago
Windows Build 67
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6 Years Ago
Update npc_alyx icon, delete useless broken model.
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6 Years Ago
OSX Build 82
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6 Years Ago
Windows Build 66
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6 Years Ago
Clarify that you are supposed to install the Zeno Clash Model Pack for gmod.
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6 Years Ago
stag rig; stag running animation
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6 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
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6 Years Ago
Increased probability for small stones in forests
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6 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
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6 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
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6 Years Ago
Scene stuff backup
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6 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
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6 Years Ago
Added LZ4 compression lib + wrapper
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6 Years Ago
▄▇▉▄▆ ▌▇█▍▇▇ ▊█▇▆█▉▄
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6 Years Ago
Added server perf.csv spitting to server
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6 Years Ago
Refactoring
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6 Years Ago
Scene stuff. More snow rocks.
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6 Years Ago
updated player clothes source file
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6 Years Ago
Attempt at fixing motion blur resize issues
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6 Years Ago
Fixed assert in Item.RemoveFromWorld()
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6 Years Ago
Removed Tick Fixed fire gobbling too much wood
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6 Years Ago
Added overlay refresh to TerrainMeta
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6 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
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6 Years Ago
Missing files.
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6 Years Ago
Scene stuff. Splitting rocks into snow & no snow.
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6 Years Ago
Fixed NRE when user disconnects during auth
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6 Years Ago
Ignore plasticscm bullshit
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6 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
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6 Years Ago
More specific profiling on TransformChangeMonitor
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6 Years Ago
Added build version in DS title
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6 Years Ago
Merge from main
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6 Years Ago
Tweaked the sky, and fixed a campfire material.
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6 Years Ago
Unified item destroying
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6 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
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6 Years Ago
Breaking Transform Monitoring into buckets
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6 Years Ago
Backup commit
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6 Years Ago
Keep the console at native res
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6 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
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6 Years Ago
Fixed terrain overlay texture index calculations being slightly off
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6 Years Ago
Refactoring Unified network position lerping, less shitty
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6 Years Ago
Intensity control for auto specular / fresnel from sky lighting
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6 Years Ago
Fixed dynamic snow specular highlights
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6 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
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6 Years Ago
Switched rock test shaders to BlinnPhong
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6 Years Ago
Client fix
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6 Years Ago
Snowflakes
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6 Years Ago
Updated the overlays snow.
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6 Years Ago
Scene stuff for Diogo
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6 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
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6 Years Ago
Refactoring, gulp
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6 Years Ago
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
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6 Years Ago
▍▉▅▅▇ ▄█▉▊█▇▆ ▊▄▌▆▉
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6 Years Ago
Added test for dynamic snow with global control Changed normal+height texture filtering to trilinear Merged with latest changes
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6 Years Ago
Scene stuff and placeholder cliffs
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6 Years Ago
6 Years Ago
6 Years Ago
6 Years Ago
6 Years Ago
More snowy biome stuff. Fixed the rock shader lighting formula.
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6 Years Ago
sound wavs for the wolf
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6 Years Ago
improved several of the wolf animations; finished adding all the sound fx for the wolf
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6 Years Ago
Missing files
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6 Years Ago
6 Years Ago
Converted Tom's old rocks to new texture and material setup. Renamed them to rock_01,02,03. Reorganised some textures.
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6 Years Ago
Tiny test scene for Diogo
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6 Years Ago
updated anims
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6 Years Ago
Tweaked sky prefab
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6 Years Ago
Refactoring
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6 Years Ago
added animation template file
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6 Years Ago
updated player rig
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6 Years Ago
Refactoring
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6 Years Ago
Bullet weapon test
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6 Years Ago
deleting duplaicated anim .fbxs from art directory
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6 Years Ago
Update terrain generator test scene
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6 Years Ago
Added overlay support to the terrain shaders
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6 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
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6 Years Ago
Fixed terrain overlay value normalization
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6 Years Ago
Added overlay sampling to terrain cginc
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6 Years Ago
Added more variants of the terrain layer masking functions
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6 Years Ago
More work on the terrain overlay system
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6 Years Ago
Added new source anims on new rig, moved previous files to ' old rig anims' folder in case needed.
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6 Years Ago
Forest type 7 stuff
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6 Years Ago
We can cache these messages and reuse them to avoid GC churn
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