6 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
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6 Years Ago
Added prerequisites folder
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6 Years Ago
Removed NO_STEAM so that I can use the Steam stuff now
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6 Years Ago
Added image effects
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6 Years Ago
Player and camera are much smoother.
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6 Years Ago
Bota bag with LODs - view and world models.
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6 Years Ago
Added includes folder
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6 Years Ago
These files allow you to run the game in the editor - and still use Steam
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6 Years Ago
Removed unused EAC dlls
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6 Years Ago
Updating project settings Added library to ignore list
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6 Years Ago
-half of the revolver animations
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6 Years Ago
Fixed player model state not being networked
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6 Years Ago
Network grid was stupid on TestLevel
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6 Years Ago
Fixed beltbar errors
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6 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
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6 Years Ago
Bad merge here
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6 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
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6 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
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6 Years Ago
updates to bow anim, trying to fix export issues
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6 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
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6 Years Ago
Fixed or at the very least reduced some water reflection glitches
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6 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
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6 Years Ago
adding the two lods to for the rocket launcher
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6 Years Ago
Fixed server NRE when looting
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6 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
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6 Years Ago
Protocol increment on the procgen branch
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6 Years Ago
tweaking water
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6 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
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6 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
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6 Years Ago
Daily merge from main branch
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6 Years Ago
Updated TestLevel with terrain
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6 Years Ago
Fixed sky not being set on sun shafts
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6 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
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6 Years Ago
- Setting the Sky property in TOD_Sun Shafts again - Removed demo scene assets from SE bloom plugin
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6 Years Ago
Should fix players over-thinking while they're asleep
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6 Years Ago
Fixed splitting/stacking not working properly clientside
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6 Years Ago
reduced eye redness
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6 Years Ago
Improved rock & dirt splat calculation
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6 Years Ago
This broke on merge
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6 Years Ago
Merged my previous commits to the procgen branch
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6 Years Ago
Tweaked the terrain generator initialization to properly benchmark in-editor
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6 Years Ago
Converted some of the newly imported assets from binary to text asset storage format Not sure why this didn't happen when you guys imported those in the first place since our Unity project is set to enforce text format
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6 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
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6 Years Ago
Daily merge from main branch
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6 Years Ago
Fixed compile error
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6 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
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6 Years Ago
-rest of the jogging animations
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6 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
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6 Years Ago
Daily merge from main branch
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6 Years Ago
Arctic biome test scene base.
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6 Years Ago
-tweaked the eoka animations a bit; added some new player jogging animations; (still TODO: jog left/right)
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6 Years Ago
Removed unused effects, moved GUIblur to bottom
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6 Years Ago
Changed linux build options (test)
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6 Years Ago
Adding missing files for Sonic Ether bloom and Colorful
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6 Years Ago
Just added a check on the fog volume toggle
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6 Years Ago
Added water fog volume in test scene, enabled via WaterEffects.cs
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6 Years Ago
- Added Colorful and Sonic Ether's Natural Bloom (image effects) - Some tweaks sky dome prefab default settings - Post processing changes on the main camera prefab
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6 Years Ago
working into the bow view model
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6 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
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6 Years Ago
Merge from main branch (again)
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6 Years Ago
Merge from main branch
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6 Years Ago
Fixed ds compile error
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6 Years Ago
Added naked player rig ( for facial bones ot be added)
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6 Years Ago
Debug camera
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6 Years Ago
Resource spawns as part of map load, not 5 seconds after
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6 Years Ago
Added LinearFog effect
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6 Years Ago
Major terrain generator improvements (still needs internal testing)
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6 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
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6 Years Ago
EAC launcher fixes
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6 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
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6 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
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6 Years Ago
Daily merge from main branch
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6 Years Ago
EAC launcher update
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6 Years Ago
This should make swimming proper work
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6 Years Ago
Fixed NRE in Reject
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6 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
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6 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
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6 Years Ago
Added/updated Redneck racquet and textures
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6 Years Ago
-added the grenade view model with all animations
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6 Years Ago
Error prevention
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6 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class
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6 Years Ago
- Added some art test scenes - Added main camera alt prefab - Added a few particle/FX textures and materials (wips) - Added a selection of color grading lookup textures (mostly for funs)
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6 Years Ago
Tweaked some calculations in TerrainNoise for further testing
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6 Years Ago
eyes and temp eye texture
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6 Years Ago
head model with new mouth, closed and open plus teeth textures.
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6 Years Ago
Added some crappy player animations... Added Room Prefab to map...
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6 Years Ago
Made changes to player classes so to allow top down movement etc. Removed a couple of unneeded things too.
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6 Years Ago
Moving as much Networking stuff as possible out of game code
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6 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
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6 Years Ago
Made seed in SeedRandom public
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6 Years Ago
Fixed console command network encoding being fucked
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6 Years Ago
Revamped effect system to be more user friendly, network properly Fixed vectors/quaternions not being networked (!)
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6 Years Ago
Removed rigidbody from Water prefab - because it doesn't need it and it might fix server perf
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6 Years Ago
Removed noise parameters from terrain generator since they are now randomized from seed
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6 Years Ago
Removed perlin noise class since it is no longer needed
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6 Years Ago
Improved terrain generator (still needs internal testing) Made spawn handler use simplex noise
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6 Years Ago
Restructured terrain noise code
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6 Years Ago
Made simplex noise code somewhat less ugly
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6 Years Ago
Daily merge from main branch
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6 Years Ago
AI test scene
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