221,818 Commits over 3,653 Days - 2.53cph!

3 Years Ago
Merge from monument_prioritization
3 Years Ago
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
3 Years Ago
Remove HttpClient from whitelist
3 Years Ago
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
3 Years Ago
Merge from HDRP_Art_Backport
3 Years Ago
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
3 Years Ago
Fix NRE in Style.SetImage Fixed NRE in NetworkString.Write
3 Years Ago
Monument distance tweaks
3 Years Ago
Compile fix probably
3 Years Ago
merge from ai main
3 Years Ago
Assigned missing hit areas
3 Years Ago
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3 Years Ago
vpc debug
3 Years Ago
schemacompiler fix
3 Years Ago
vpc build fix
3 Years Ago
tall gas cylinder lod normal fix Fixed the lod normals by transferring the normal data from lod0 on to them. Also added top and bottom unique gibs Merge branch 'master' of sbox
3 Years Ago
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
3 Years Ago
Build script throw properly on compile error
3 Years Ago
SFM compile fixes
3 Years Ago
Rebuild SFM every build too
3 Years Ago
Don't show suicide menu option when in a demo (doesn't do anything) Show "Quit Demo" in it's place while playing a demo Manage suicide button from the MainMenuSystem component instead of it's own component
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed despawn animation regression in ECS bullets Bullet jobs now check if bullets are despawning Pxc_Texture size optimizations Some possible Pxc_Texture performance fixes for Switch
3 Years Ago
Started working on a rule voting system ( WIP, looks ugly )
3 Years Ago
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3 Years Ago
▆█▊ ▊▍▋▆▅▆▉▆ ▉▌▆ ▌▌█▉█▊▅ ▍▉▉▉▉ ▄▌▊▄▇▆▋ ▇ ▍▋▍▋ ▆▅▋ ▊▅▅▋▇▅█ ▅▅▌▋▌▊ ▊▇ ▍▄▅█-▊▇█▅▅▄▋█ ▇▅▌▋▇▆ (▍█▋█▋▆/▇▊▋█▆▉)
3 Years Ago
Recompile ball
3 Years Ago
Fixed RenderPrimitiveSphere rendering dodgy mesh in shadow pass somehow
3 Years Ago
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3 Years Ago
When particle bubbles reach the water's surface, have the float on the surface of the water instead of continuing to rise into the air
3 Years Ago
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3 Years Ago
Cleanup, fx edit, particle start/stop bugfix, disable Compound by default on my test map
3 Years Ago
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3 Years Ago
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
3 Years Ago
▉▌▇▋▍ ▌▅▉▅ & ▅▊▉▋▉▉▆ ▊▍▅▆▍▊ ▄█ ▊▋▇▇▅▌▄▌▅ ▅▋▇█▉ ▊▄▌
3 Years Ago
You don't get a 2nd shot if you foul first
3 Years Ago
▉▆▍▇▄▄ ▆▉▍█▅ ▍▇▉▅▍▌ ▋▅█▊▆▋▋ ██▊▄ ▉▆▆▇▇▅▄ ▆▌▆ ▇▍▆▊▌▌ ▍▊▇▆▄▊ ▉▌▌▇█▇▉▆▌▉█ ▆▄▊ ▅▌▊ ▆█▍▅▉█▆▅▄ "▇▌▋▌▄▇▍ ▌▋██ ▍▊▋ ▊▉▇ ▋█▄▊" ▅▋▅▄▅ ▌▅▉▍█▊▆ ▇▍▊█ ▄▉▅▆▅▍▋ ▇▊ ▉▋▆▉ ▆ ▊▋▄█▅ ▅▉▌▌▉▌▇ ▋▄▌▋'▇ ▋▍▅▇▆▇▌ ▉▅▍▌▇▊ ▄▌▄▋▋▌▅ ▍▌▉▌▅ ▊▊▇▌▆▋█▍▆ ▍▆█▌ ██▆ ▍▍▅▋█▆█ ▍▆▄▆▍ ▉▇▌ █▆▅▉▋█ ▊▍▆▇██ ▅▊▊▍ ▆▇▍ ▄▍█▅▋ ▇▅▇▉▅██▇▌ ▄▌▅▊▌▋ ▋▆▍▌▇▄▌ ▇▇▊ ▅▍▉▊▆▍ ▍▄█▆▉▅ ▅▌ ▌▍▄▉▄▋ █▇█▊▅ ▌▍▉▌ ▊▉▌▍ ▌▄█▌▊▉▅ ▌▅▅▊▆ ▊▄▅ ▄█▍▆▆▉ ▆▌▉▍▉ █▄▇▆▋▊▊ ▅▆▌▇ ▄▇▍▍▍ ▆▅▋██▋ ▌▉▇▊▇▉█ ▊▆▍ ▍▅▅▄█▌ ▇▄ ▉▉▋ ▇▊█▊▇▇▊ ▍▊▋▉▄▊▅ ▌▌▄▇▅ ▊▉▉█▅▆▌▌ ██▌▋ ▌▍▍▉▍▍▄▍▅ ▋▋▉▅▇▄█ ▌▊▄▆▊ █▌▆▋▆▇ '▇█▉▅█▌-▍▋▅▋▊-▍▍▄▇▍▌▌'
3 Years Ago
▄▍▆▅▉▆▌▄▌ ▄█▅▊▄█▇
3 Years Ago
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
3 Years Ago
Fix NRE in Resource.Register
3 Years Ago
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
3 Years Ago
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3 Years Ago
Added BlurOptimized effect
3 Years Ago
Fixed more crash issue with npc_barnacle when its tongue entity gets deleted
3 Years Ago
Polished Run S
3 Years Ago
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3 Years Ago
Include the white ball when determining gasp
3 Years Ago
save/load support
3 Years Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while