224,112 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Fixed redirect link
3 Years Ago
Merge from voiceprops/dlc/discofloorskin
3 Years Ago
The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created.
3 Years Ago
More radio stations
3 Years Ago
Disconnect web stream if we encounter an error
3 Years Ago
PlayerWalkMovement used capsule.radius in a few places, assuming the capsule would always be vertical. Added support for horizontal capsules.
3 Years Ago
Fixed internet streams not resuming properly after being disabling by the global allow streams option
3 Years Ago
Improvements to transitioning in/out of long idle states Fixed missing BoneMarkupData for ikrule bones, updated gitignore Added facial fidgets
3 Years Ago
Fix player collider mismatch
3 Years Ago
Some code cleanup for duck/run/crawl methods in PlayerWalkMovement
3 Years Ago
Fix basetool showing up in tool menu
3 Years Ago
Add PrismaticJointBuilder.WithLimit
3 Years Ago
Updated Countryside Map Moved entire map to be 0,0,0 Made map more squared shape
3 Years Ago
Use Sandbox.WebSocket instead of the raw .NET one
3 Years Ago
Fixed cassettes with no content restarting when toggling censor recordings option
3 Years Ago
Allow PhysicsBody to be created through constructor
3 Years Ago
Add a WebSocket class
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter
3 Years Ago
Add AnimEntity.RootMotionAngle (needs testing)
3 Years Ago
New, axis-rotated capsule for PlayerWalkMovement when crawling. Rotating the axis was the only way to have the player be able to crawl under half-walls without also being able to see through walls at their head position. PlayerWalkMovement now also sets its rotation based on the player model's rotation, instead of staying at Quaternion.identity (since the capsule was always the same all the way around, it never needed to actually rotate before).
3 Years Ago
Fix "Create Sound for" not filling out using vsnd ext
3 Years Ago
Create sound asset for balloon pop instead of defining it in code
3 Years Ago
Updates
3 Years Ago
Fixed some inconsistent behaviour with the toggle play input on deployed boom boxes
3 Years Ago
Removed debug line and set hard map limit of 30k x 30k
3 Years Ago
Fully functional flow field pathfinding with chunks / HPA*
3 Years Ago
No longer show health bar on new voice props entities if health is full
3 Years Ago
Updated PlayerModel collider for crawling.
3 Years Ago
Source updates
3 Years Ago
Wearables that are marked to hide in Eyes view will no longer hide if the player dances while the debug camera is active
3 Years Ago
Updated Countryside Map Additional art pass on buildings Adjusted some areas around player start
3 Years Ago
Missing codegen to fix defaults
3 Years Ago
Update radio list
3 Years Ago
Fixed microphone stand world model (use burlap sack)
3 Years Ago
claw change attack parttype Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
3 Years Ago
Merge from main
3 Years Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic
3 Years Ago
Merge from voiceprops/dlc/radiolist
3 Years Ago
Increased the player's visibility culling radius for crawling
3 Years Ago
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3 Years Ago
WIP
3 Years Ago
more voiceprops viewmodel & item sounds voiceprops mixer dsp tweaks
3 Years Ago
merge from ai main
3 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)
3 Years Ago
Give IPhysicsJoint access to joint frames also
3 Years Ago
Add a few more useful things to IPhysicsJoint
3 Years Ago
Slight api change
3 Years Ago
All Joints have common IPhysicsJoint interface