6 Years Ago
Didn't save until I exited
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6 Years Ago
Refined viewmodel class to work better with mechanim Axe viewmodel all working Melee attack working (probably)
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6 Years Ago
updated position of view model
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6 Years Ago
Fixed some minor but annoying shader warnings
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6 Years Ago
We shouldn't use this hacked billboard fix, when we use billboards I'll implement the fix the correct way (which didn't work before due to the asset bundle system)
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6 Years Ago
Cleaned up viewmodels, added hammer viewmode, added test map for viewmodels
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6 Years Ago
-old view models
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6 Years Ago
Loading screen fixes, cleanup
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6 Years Ago
rest of the stone hatchet animations
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6 Years Ago
turn in place animations
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6 Years Ago
Changed how player angles are received and used
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6 Years Ago
I prefer this naming scheme
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6 Years Ago
Sorting out player world model animation
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6 Years Ago
HistoricVector, HistoricQuaternion - history lerping storage
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6 Years Ago
Added clothing prefabs Added pixelate shader Added player skin textures Added skinned multi mesh Added player animation controller (placeholder) Added player animations
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6 Years Ago
Added first draft of grass and threading to the procedural terrain generation
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6 Years Ago
Enhanced the seed based random number generator
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6 Years Ago
added meta file
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6 Years Ago
Terrain grass mesh textures
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6 Years Ago
Parallel.For utility class
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6 Years Ago
removed corrupted file
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6 Years Ago
added .meta file
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6 Years Ago
updated hammer source file & uploaded fbx & .meta with clip data
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6 Years Ago
Fixed warning regarding "global" class name conflict if referenced in code
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6 Years Ago
Limit fps on dedicated server (to 60)
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6 Years Ago
Black raspberries mesh and textures - 1st checkin.
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6 Years Ago
just the player bones.
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6 Years Ago
Send spawn message to visibility group - not to everyone
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6 Years Ago
Organise received network entities
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6 Years Ago
Fixed entity position lerp from 0,0,0 on enter pvs hid some variables Fixed fire not switching on when entering pvs
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6 Years Ago
Unsubscribe from network messages when entity leaves PVS
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6 Years Ago
stone temple hatchet!!
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6 Years Ago
Missed
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6 Years Ago
Network visibility for testing - This is going to get a cleanup tomorrow - Maybe moving some of the more generic stuff into Facepunch.dll
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6 Years Ago
Enabled fog, Added Ranged SSAO, Added dev texture
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6 Years Ago
Small apple changes to the textures, also added a rotten apple mesh.
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6 Years Ago
Meat meshes and textures - 1st checkin.
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6 Years Ago
added clothing parts folder & individual parts for player
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6 Years Ago
Added ores and wood piles to the spawn handler
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6 Years Ago
Forgot to commit the tree prefab with script and collider
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6 Years Ago
Fixed a bunch of warnings
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6 Years Ago
Initial commit of the procedural stuff
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6 Years Ago
First stab at an improved terrain shader
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6 Years Ago
Tweaked terrain texture import settings
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6 Years Ago
Moved protobuffers to their own dll Entity destroy messages
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6 Years Ago
A regression happened that meant inventory wasn't being networked properly
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6 Years Ago
No meta files/prefabs in art repo plz
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6 Years Ago
Don't add meta files to the Art repo
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6 Years Ago
Undone delete
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6 Years Ago
Client fixes
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6 Years Ago
More player animation stuff
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6 Years Ago
Removing these animations
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6 Years Ago
Player model
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6 Years Ago
Fixed oven, cooking Added burning flag Added OnItemChanged event for itemmodules to use
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6 Years Ago
Bandage mesh and texture files.
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6 Years Ago
Fixed a small but WELL recorded spelling mistake on the rad pills.
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6 Years Ago
-source (Maya) files for the hatchet animations
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6 Years Ago
-new animations for the hatchet
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6 Years Ago
-new animations for the hatchet
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6 Years Ago
Fixed client errors
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6 Years Ago
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
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6 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge
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6 Years Ago
Proper clientside rotation lerp
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6 Years Ago
Override player network rotation with viewangles
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6 Years Ago
Upped player position rate to 20hz
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6 Years Ago
Lerp the player's positions, updated tickrate
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6 Years Ago
Smoother player movement Fixed ClientInit being called multiple times
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6 Years Ago
Removed popup console window on client Fixed server error on invalid prefab drop Stopped excessive server logging
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6 Years Ago
Didnt' save
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6 Years Ago
Server browser tweaks, can join game now
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6 Years Ago
Capatalized HUD tabs because it looks cool
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6 Years Ago
Dlls from latest steam sdk, Dlls for 64bit win server/client
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6 Years Ago
Windows Build
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6 Years Ago
Linux Build
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6 Years Ago
OSX Build
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6 Years Ago
Updated to latest SDK
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6 Years Ago
Updated native lib
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6 Years Ago
Windows Build
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6 Years Ago
OSX Build
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6 Years Ago
64bit steam plugin
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6 Years Ago
64bit steam plugin
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6 Years Ago
Build a 64bit version of this library for Windows
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6 Years Ago
Updated protocol version, servers now listed on master server
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6 Years Ago
Windows Build
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6 Years Ago
OSX Build
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6 Years Ago
Linux Build
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6 Years Ago
More server functions
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6 Years Ago
Protocol roll
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6 Years Ago
Wrong depotid
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6 Years Ago
Linux, osx = both 64bit
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6 Years Ago
Linux = all 64bit Windows Server = all 64bit
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6 Years Ago
OSX is 64bit
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6 Years Ago
Upload 64bit versions (windows and ds)
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6 Years Ago
Added a first set of the new rocks
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6 Years Ago
-new wild boar model (non-animated)
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6 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
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6 Years Ago
added inital setup file for hammer view model
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6 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file
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6 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
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6 Years Ago
Copy script for me to test things
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