224,213 Commits over 3,684 Days - 2.54cph!

3 Years Ago
Remove a server side debug key accidentally left in
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
3 Years Ago
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
3 Years Ago
Merge from main
3 Years Ago
Add rifle ammo to my loadout
3 Years Ago
Removed the diesAtZeroHealth bool that I added some time ago for vehicle modules. Use a system similat to BasePlayer instead, just overriding the Die() method to not die. Everything that was currently using diesAtZeroHealth = false: - BaseVehicleModule now uses a blank Die() method instead. - computerstation.static, ReclaimBackpack, ReclaimTerminal, StaticRespawnZoneBandit, StaticRespawnZoneCompound, microphonestandio, and elevatorioentity were immortal so wouldn't take damage already. - StorageMonitor.deployed has been changed from DeployableGeneric protection to Immortal.
3 Years Ago
Now that wounding is single-stage again, Die() no longer needs the canBecomeWounded bool. Remove it.
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Fixed compile error
3 Years Ago
Revert "Update vector usages" This reverts commit 574545247ea82c3e9838f84e16d6a068d1bc0c96.
3 Years Ago
Cherry pick everything (rip branch explorer)
3 Years Ago
Fix new compile error
3 Years Ago
Don't add runtime creates models or meshes to dictionary.
3 Years Ago
Sunday experiments, dumping code on this branch in-case its useful to layla
3 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
3 Years Ago
Update .gitignore
3 Years Ago
Test
3 Years Ago
3 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Concrete barrier lod changes Merge branch 'master' of sbox-game
3 Years Ago
Fix project gen putting launchSettings.json in the wrong place
3 Years Ago
removing localtest map
3 Years Ago
updated WIP construct map
3 Years Ago
Added missing documentation and SetSeed method
3 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
3 Years Ago
No need to delete buffers
3 Years Ago
Concrete barrier changes changes to base mesh, bake and added lods Merge branch 'master' of sbox-game
3 Years Ago
Added "low crouching" poses to all holdtypes that didn't have one yet
3 Years Ago
Added proper hitbox HITGROUPs to left/right arms/legs
3 Years Ago
Source updates
3 Years Ago
Improved shotgun attack animations + a few other minor tweaks
3 Years Ago
Fix text texture background always having 1 opacity
3 Years Ago
Universal "carry anything" holdtype
3 Years Ago
Support text-decoration Merge branch 'master' of sbox
3 Years Ago
Added throw animations for HoldItem + other changes 2 variants for left-handed & right-handed, only one for 2-handed. Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
3 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
3 Years Ago
Added support to add [OnChangedCallback] to a NetworkComponent property
3 Years Ago
Delete ProjectGen
3 Years Ago
Ignore config/addon_paths.json Delete GenerateProjects.bat
3 Years Ago
Add Sandbox.SolutionGenerator Generate solution on startup Merge branch 'master' of sbox
3 Years Ago
Use an out var in TryGetValue instead of declaring it above
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Array types work properly with a secondary call to IsSupported overload
3 Years Ago
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine) AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/* Add BaseFileSystem.WriteJson Load additional addon paths from config/addon_paths.json Added addon_add, addon_clear commands
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
3 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket