130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Fix community cards not being lit, making them too bright in dark conditions
                
                
                
                
             
         
        
        
            
            
            
                
                Merge WorkCart->Main. Bug fixes and minor improvements.
                
                
                
                
             
         
        
            
            
            
                
                Merge CardGames->Main. Adds:
- Visible community cards on the table
- Chips on the table that match the actual pot
- Improved UI performance
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
                
                
                
                
             
         
        
            
            
            
                
                Execute/delta fix on attack event
                
                
                
                
             
         
        
            
            
            
                
                Terrain anchors prefer above-ocean-level spawn altitude if possible
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where shots wouldn't load
More styling for shot list
                
                
                
                
             
         
        
            
            
            
                
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                More solo sub setup + extra fixes
                
                
                
                
             
         
        
            
            
            
                
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                Show sub health info bar, but only when not mounted
                
                
                
                
             
         
        
            
            
            
                
                Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to look up or down while gesturing
Improved camera rotation handling when gesturing in eyes mode
                
                
                
                
             
         
        
            
            
            
                
                Fixed some incorrect button hookups in the gestures UI
                
                
                
                
             
         
        
            
            
            
                
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                Merge from gestures_2/custom_wheel
                
                
                
                
             
         
        
        
            
            
            
                
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                Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
                
                
                
                
             
         
        
            
            
            
                
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                Added SharpenAndVignette effect
                
                
                
                
             
         
        
        
            
            
            
                
                copy AI design files in the build process.
                
                
                
                
             
         
        
            
            
            
                
                Added doublevision effect
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                setup/testing out sleep/wake on train tunnels AI
                
                
                
                
             
         
        
        
            
            
            
                
                censorplayerlist now enabled by default
                
                
                
                
             
         
        
        
            
            
            
                
                added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
                
                
                
                
             
         
        
        
            
            
            
                
                Rework next frame button to work better (previous frame is unchanged)
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed OnPressed event firing at the start of a drag
                
                
                
                
             
         
        
            
            
            
                
                Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
                
                
                
                
             
         
        
            
            
            
                
                Fixed dragged shots icon staying lingering
Fixed drag and drop canvas depth
                
                
                
                
             
         
        
            
            
            
                
                Put a whole copy of Compound underwater on the test map
                
                
                
                
             
         
        
            
            
            
                
                Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control