200,024 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
5 Years Ago
Splatting WIP
5 Years Ago
merge from main
5 Years Ago
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
5 Years Ago
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
5 Years Ago
fixed LOD on armored module WIP particle test on shredder WIP camper module blockout
5 Years Ago
Extended train_tunnel_stop_b to 72 meters
5 Years Ago
snowball gun improvements
5 Years Ago
neon signs require less power improved sled recycled yield
5 Years Ago
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5 Years Ago
Updated file loading routines.
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Added Sled to medium gift loot table
5 Years Ago
movement speeds
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from xmas
5 Years Ago
Fix projectile position being set to NaN when pausing a demo Re-enable sidebar and fix buttons getting sized to 0 height Pass initial state to settings widgets Implement time scale and time of day widget functionality
5 Years Ago
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
5 Years Ago
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5 Years Ago
Fix colliding train not moving after side collision train moves away
5 Years Ago
WorkCart now handles side-on collisions with other trains at crossings
5 Years Ago
Minor edits to collision handling
5 Years Ago
Fixed some viewmodel clothing casting shadows Spacesuit Burlap gloves Tactical gloves Roadsign gloves
5 Years Ago
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5 Years Ago
Increase collision damage, remove unused var
5 Years Ago
Remaining height facelift around Compound area
5 Years Ago
Set up a perpendicular rail crossing on my test map
5 Years Ago
Art backup
5 Years Ago
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
5 Years Ago
updates
5 Years Ago
Added 108m curve pieces / tweaked double tunnels geometry
5 Years Ago
More compound area
5 Years Ago
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5 Years Ago
Added ErrorNoHaltWithStack( ... ) Fixed autorefresh not working when include is called from a C function Added "volume_sfx" and "snd_musicvolume" to convar blacklist
5 Years Ago
Add some logic to prevent requesting the same texture more than once from the server
5 Years Ago
Added sound effect slider to Audio menu
5 Years Ago
Compound area backup
5 Years Ago
Remove some neon sign backwards compatibility code left in to not break paddy's demos
5 Years Ago
cover/reloading tweaks
5 Years Ago
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5 Years Ago
Re-textured sedan vehicle
5 Years Ago
Art Drop
5 Years Ago
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5 Years Ago
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5 Years Ago
more wip oilrig behaviour