200,080 Commits over 4,140 Days - 2.01cph!
Fix neon signs being shut off when the textures load in
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Added built-in SetDestination rate limiting to the new base navigator.
AIInformationZone optimizations & cleanup.
Senses update now ticks regularly.
IsVisible ai event optimizations.
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Actually revert accidental ProjectSettings changes
Revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally
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remove stray debug.logs from sled sound stuff
First pass at sled sounds
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Added better gm_construct sources (to the repo, not into game files)
Started work on the proc map variant of foliage_v3
delete unintended FOV experiment from gmod_cameraprop
Ported more episodic behavior for the gravity gun - including being able to pickup props behind a grate-type props
Fixed gravity gun sounds only being audible for its owner
Fixed weapons sometimes trying to play their sounds from underground, resulting them in not playing any sounds
Refactored group manifest
Scientist aiming/direction.
Moved remains of targeting and attack ticking out of HumanNPC.
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Fixed Lua errors when settings/users.txt is somehow missing
Fixed Santa dropping presents in the ocean
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Added some utils to locate renderers in monuments that have no LOD component attached.
Disabled Overcast weather type again due to blinding sun light
Added AttackTick event.
Scientist ai design update.