250,267 Commits over 3,959 Days - 2.63cph!

3 Months Ago
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3 Months Ago
Make it easy to drag onto input plugs again Nicer behaviour dragging to / from reroute nodes
3 Months Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
3 Months Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Rebase fixes Use ContextMenu Asset type picker entries are now handled by AssetBrowser/CloudBrowser Open up asset locations https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_mXx146R80H.png Add all types to cloud browser Can only select one cloud asset type at once (or it'll mess with facets etc.) https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_1BIcVF3lFI.mp4 Order modes Add cloud browser to hammer Asset browser defaults to project assets path Update view mode icon when scrolling Disable Parent Directory button if we're in project assets root PathWidget fixes, separate segment update Remove AssetBrowserLocation.FromPath, unused Run OnPathEdited at the end of AssetBrowser ctor so we can disable Parent Directory button if needed Remove AssetPopup, we're just overcomplicating things for no reason there Directory context menu Clean up asset list entries Remove unused, hook up AssetLocations.OnFolderSelected Invoke events Clean up Implement asset picker If a picked asset is a cloud package then stick the ident in the search bar in the asset picker Rather than going to .sbox/blablabla Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings Drag-drop Open folder context menu in blank space Show asset type color in tag picker Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all Smaller add button, rename to new Delete flat view, doesn't make sense - I think most people were just using it for searching Fix double-clicking on assets & packages Fix history menu Show cloud browser in default layout Fix searching by type Tidy up Re-add super basic version of `t:vmdl`, `t:vmat`, etc. https://files.facepunch.com/alexguthrie/1b0811b1/sbox-dev_yUjxPKGytb.mp4 Cloud browser sidebar Clean up cloud browser nodes Installed filter Implement Everything & Recents
3 Months Ago
Polish on catapult. Fixed missing material slot on catapult entity
3 Months Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
3 Months Ago
Implement Everything & Recents
3 Months Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
3 Months Ago
Add editor prompt which restarts the editor when changing parent game / target game
3 Months Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
3 Months Ago
More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values
3 Months Ago
JsonIgnore Resource.IsValid
3 Months Ago
Menu camera animation Mask on wobble flag material
3 Months Ago
Fix USP/s viewmodel missing bodygroups
3 Months Ago
reinforced wooden shield viewmodel
3 Months Ago
Bring back player body and gun shadows, fix floating equipment shadows
3 Months Ago
M700 rebake with correct triangulation
3 Months Ago
achievements
3 Months Ago
battering ram temporary greybox
3 Months Ago
Fix RZ1010
3 Months Ago
Move to separate input config
3 Months Ago
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3 Months Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
3 Months Ago
game tile supporting players
3 Months Ago
Hook up accessibility color options
3 Months Ago
game tiles
3 Months Ago
Split off node menu logic to a separate file Basic version of dragging from inputs in graph editors Fixes Facepunch/sbox-issues#6031 https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
3 Months Ago
Cleanup and fix debug spam
3 Months Ago
Hook up options menu
3 Months Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
3 Months Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
3 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
3 Months Ago
Leaderboard backup, run #14549
3 Months Ago
Improved mushroom texture quality - now uses native resolution
3 Months Ago
Additive test timeline
3 Months Ago
Cam anim presets
3 Months Ago
Merge from additive_timeline
3 Months Ago
Add a per layer weight slider
3 Months Ago
Merge from elevator_world_deploy_fix
3 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
3 Months Ago
Merge from additive_timeline
3 Months Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
3 Months Ago
Merge from main
3 Months Ago
Cyclo backdrop
3 Months Ago
Add Facepunch.AdditiveTimeline plugin
3 Months Ago
Merge from set_local_player_visible
3 Months Ago
Show the white cubes and arrows when deploying IO entities too
3 Months Ago
Merge from demo_shot_delete_fix
3 Months Ago
Main Menu update and scene updates