130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
                
                
                
                
             
         
        
            
            
            
                
                successful purchase item overlay
                
                
                
                
             
         
        
            
            
            
                
                update favourites page when you unfavourite a server as well
                
                
                
                
             
         
        
            
            
            
                
                Fix toast second button not working properly
                
                
                
                
             
         
        
            
            
            
                
                Fix copy button copying multiple times
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed get premium button showing up for every server
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Set up eoka anims, entity and override controller
                
                
                
                
             
         
        
        
            
            
            
                
                merge from stability_stat_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_attackheli_headlights
                
                
                
                
             
         
        
            
            
            
                
                 merge from max_health_debug
                
                
                
                
             
         
        
            
            
            
                
                 merge from legacy_high_wall_fix_2
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_heavymovement_refs
                
                
                
                
             
         
        
            
            
            
                
                merge from no_build_zone_height_visual
                
                
                
                
             
         
        
            
            
            
                
                merge from metal_detector_dropped_items
                
                
                
                
             
         
        
            
            
            
                
                Removing end frame offset so that camera loops correctly on inject self
                
                
                
                
             
         
        
        
        
            
            
            
                
                Revert materials and models
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time
Editor falls back to building the map on first reference to not slow down booting
Might help reduce the lag spike when the local player dies
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Alow greater SHDO intensity values, bring fade distance a little closer
                
                
                
                
             
         
        
            
            
            
                
                Baselines for new atmosphere distance ramping
                
                
                
                
             
         
        
            
            
            
                
                Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating lights in bandit town when marketplace is deleted due to a game mode
                
                
                
                
             
         
        
        
            
            
            
                
                Initial work for Rust Plus hookup
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Horses for sale are now immortal (not an issue in vanilla due to safe zones)
                
                
                
                
             
         
        
            
            
            
                
                Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
                
                
                
                
             
         
        
            
            
            
                
                Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified
Layout change on T2 hardcore for buckshot/shield
                
                
                
                
             
         
        
            
            
            
                
                Removed respawnTimeAddition convar
Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds)
Adjusted respawn time to 15m for bags and 10m for beds in hardcore
                
                
                
                
             
         
        
            
            
            
                
                If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
                
                
                
                
             
         
        
        
            
            
            
                
                Reduce ammunition crafting cost multiplier to 5x (was 10x)
                
                
                
                
             
         
        
            
            
            
                
                Fixed store page overlay aspect ratio, updated all pages
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show the player icon on the map
Don't show underground layers on the map
                
                
                
                
             
         
        
            
            
            
                
                Short Filter Tag Support:
Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters
Can default to enabled/disabled, or the actual text of whats presse