224,819 Commits over 3,714 Days - 2.52cph!

4 Months Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
4 Months Ago
Dress the player in their own clothes
4 Months Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
4 Months Ago
Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png
4 Months Ago
override update
4 Months Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
4 Months Ago
stopped vm casting shadows
4 Months Ago
3p folder changes
4 Months Ago
added 3p anims & updated override controller
4 Months Ago
Initial commit
4 Months Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
4 Months Ago
fix 2
4 Months Ago
Refactor adding expanded output bindings Expand var.get output
4 Months Ago
4 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
4 Months Ago
speargun entity offset fix
4 Months Ago
3p anim and override controller updates
4 Months Ago
Merge from metal_detector
4 Months Ago
Merge from main
4 Months Ago
Merge from light_test
4 Months Ago
merge from sky_lantern_height_fix
4 Months Ago
merge from nvg_fisheyedistortion_fix
4 Months Ago
merge from cactus_vs_scientist
4 Months Ago
merge from switch_passthrough_fix
4 Months Ago
merge from waterpump_grav_combiner_fix
4 Months Ago
Citizen/animgraph: tweak lipsync weightlist + set 1D bounds to [0,1]
4 Months Ago
Citizen/animgraph: the voice parameter now cancels out most mouth-related morphs so that the mouth is closed before the OVR lipsync operates (but some morphs can still partially leak through to retain some of the underlying expressions) + more MorphFrame expressions
4 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
4 Months Ago
Leaderboard backup, run #8812
4 Months Ago
Init and shutdown ovrLipSync in soundsystem
4 Months Ago
lipsync dll
4 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
4 Months Ago
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4 Months Ago
Clean up logs
4 Months Ago
Parent merge
4 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
4 Months Ago
Allocate output & intermediate textures right before dispatching DXT compute
4 Months Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
4 Months Ago
Redone and broke shelter map markers again
4 Months Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
4 Months Ago
Fixed client build issue - still to fix marker loading
4 Months Ago
Merge from main
4 Months Ago
Add in a missing error check
4 Months Ago
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4 Months Ago
Minor fix for GetMemRequired call, was giving it the wrong parameters 🤦‍♂️
4 Months Ago
Remove planar reflections from scenesystem, remove unused shared shader defs
4 Months Ago
Initial commit
4 Months Ago
Initial commit
4 Months Ago
Fix GPU DXT5 mips
4 Months Ago
Merge from reduce_held_entity_item_counts