198,617 Commits over 4,140 Days - 2.00cph!

4 Months Ago
updated override controllers
4 Months Ago
Default modifier counts for when no limits are specified.
4 Months Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
4 Months Ago
set up sound anim events for various weapons
4 Months Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
4 Months Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
4 Months Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
4 Months Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
4 Months Ago
Clean: remove profiling hack Tests: none, trivial change
4 Months Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
4 Months Ago
Added poolable component to missed prefabs
4 Months Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
4 Months Ago
Fixed duplicate StringID on added loadouts
4 Months Ago
4 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
4 Months Ago
relinked prefabs to skinnables
4 Months Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
4 Months Ago
initial texturing pass on the radiation dart viewmodel
4 Months Ago
Merge from jungle_update
4 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
4 Months Ago
Merge from jungle_update (contains protocol change)
4 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
4 Months Ago
ladder volumes in prefabs for bamboo ladders
4 Months Ago
Restore crossbow_arrow_fix
4 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
4 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
4 Months Ago
Unpacking missed prefabs
4 Months Ago
Adding animations to support catching boomerang
4 Months Ago
zigg scene - platforms LD work
4 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
4 Months Ago
merge from 116879 , added taylors pants and hoodie changes
4 Months Ago
added shelf 9959 - hoodie and pants fixes
4 Months Ago
Subtract 116869
4 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
4 Months Ago
Merge from camphysical_taa_support
4 Months Ago
Merge from main
4 Months Ago
merge with 116869
4 Months Ago
merge from 116868
4 Months Ago
rug_deployment_fix -> main
4 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
4 Months Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
4 Months Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
4 Months Ago
crossbow_arrow_fix -> main
4 Months Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
4 Months Ago
Correct arrowhead now turns on when Crossbow is placed into turret
4 Months Ago
Remove debug drawing
4 Months Ago
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4 Months Ago
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4 Months Ago
Rebase to current main
4 Months Ago
Merge from main