201,907 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Converting map icons
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed zooming issues
7 Years Ago
Map scrolling working. Completely took the piss.
7 Years Ago
[D11] [UI] Fixed leaderboards toggle filters/shown not updating text on the navigation bar. Fixed leaderboards button not working.
7 Years Ago
[D11][Audio] Fixed issue with mixer exposing parameters that no longer existed.
7 Years Ago
[D11] Prevent planning commands from going through when any menu is open
7 Years Ago
Merge from main
7 Years Ago
[D11] Options menu is now available again from in-game, more WIP for MyGames
7 Years Ago
Added new rowboat wake test
7 Years Ago
[D11] [UI] Added community hub to correct screen with static buttons active and temporary dynamic buttons for testing purposes.
7 Years Ago
[D11][Audio] Mixer Updated to latest design, Sound Class mixer assignments set up
7 Years Ago
[D11] Proper compile guard
7 Years Ago
[D11] Support for first achievement on xb1 (Ex-hemp-lary)
7 Years Ago
Evaluate Hunting Targets In Area fact when units die
7 Years Ago
Better SetDestination logging
7 Years Ago
[D11] chat wheel is now disabled when not open, removes some canvas updates and some animator updates
7 Years Ago
Target Filter in Hunt goal has blackboard write key
7 Years Ago
Fixed weapon views not getting their projectile component when entity view pooling is disabled
7 Years Ago
Better logging for item action failures
7 Years Ago
oilrig dressing backup
7 Years Ago
Unit.Audio.PlaySound def overload NRE fix
7 Years Ago
[D11][TUTORIAL] Added highlighting of food during find food objective
7 Years Ago
Fixed VisualFX NRE
7 Years Ago
More sound def cleanup
7 Years Ago
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7 Years Ago
[D11][UI] Server type selection menu added Added about server page Added placeholder rust credits screen
7 Years Ago
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames. Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.
7 Years Ago
Adds
7 Years Ago
Sound def usage in item pickups, VisualFX
7 Years Ago
[D11] Server memory monitoring updates.
7 Years Ago
Abandoning thrown weapon interrupts moving to target. This should avoid some instances of people being stuck trying to attack.
7 Years Ago
WeightedAudioBundle -> SoundDefinition Use SoundDefintion in various UI widgets RMB when moving existing hunt area returns it to original position
7 Years Ago
Don't close UIWidget on MMB
7 Years Ago
merge
7 Years Ago
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
7 Years Ago
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
7 Years Ago
VFXManager.asset converted back to text (not sure how it ended up as binary)
7 Years Ago
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
7 Years Ago
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
7 Years Ago
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
7 Years Ago
Improvements to player hint placement radius control
7 Years Ago
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
7 Years Ago
Removed 'log synchronous requests' because it doesn't actually work
7 Years Ago
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
7 Years Ago
Fixes for switch.cs to respect requested target
7 Years Ago
Use release configuration for PS4 debug builds (but still enable script debugging)
7 Years Ago
scientists cover props