201,667 Commits over 4,171 Days - 2.01cph!

7 Years Ago
renamed accessory tab to accessories 1 and accessories 2, at least for now... sub- tabs don't turn black on press anymore
7 Years Ago
merge cleanup
7 Years Ago
main menu rework adding 'lvl' text to player panel
7 Years Ago
Removed game menu support from the death overlay UI until we work out what we're doing with it
7 Years Ago
Improved spectate info show/hide code
7 Years Ago
Spectate behaviour work
7 Years Ago
Speechbub changes. Placement semantics. Scene
7 Years Ago
compile fixes
7 Years Ago
merge into main
7 Years Ago
added electrical branch added root combiner udpated blocker a milllion fixes protocol++
7 Years Ago
Various widget stuffs. Scene
7 Years Ago
Improved UI.Conversations
7 Years Ago
WeatherWidget
7 Years Ago
Weather widget day number fix (hopefully). Trim colour uses a gradient linked to time of day. Rotators are now in an array to allow for independent rotation.
7 Years Ago
powercounter target customization
7 Years Ago
Placementguide readability
7 Years Ago
Fixed NRE in crosshairs UI
7 Years Ago
skin approval
7 Years Ago
Crowd jumps 5000 times. Added crowd to customisation editor. Auto randomise avatar customisations every 0.5 seconds.
7 Years Ago
Hooked up WeatherWidget rotation. Hooked up WeatherWidget background colour. Removed a bunch of old stuff from the weather widget.
7 Years Ago
Improved button click sound. Implemented it on spectate buttons.
7 Years Ago
Game mode settings change only
7 Years Ago
merge from main
7 Years Ago
counter progress timer handles
7 Years Ago
Merge fix from Main
7 Years Ago
Added a button click sound
7 Years Ago
Counter model
7 Years Ago
Don't recompress mp3 to ogg
7 Years Ago
Merge from main
7 Years Ago
Fixed game speed button order Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open Removed animation from selected unit widget
7 Years Ago
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
7 Years Ago
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
7 Years Ago
[D11] frontend tidy up WIP
7 Years Ago
Basic Steam Rich Presence support
7 Years Ago
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
7 Years Ago
load fonts from source filesystem hacky find fonts via windows api stuff
7 Years Ago
merged accessory2 to main
7 Years Ago
scene
7 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
7 Years Ago
Merged from main Fixed woolly hat material definitions. Rebuilt customisation DB
7 Years Ago
Compass temp and test game mode info UI
7 Years Ago
wip Accessory2 customisation slot
7 Years Ago
added woolly hat and rebuilt custom DB
7 Years Ago
synched human ragdolls
7 Years Ago
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
7 Years Ago
Power blocker meshes and textures
7 Years Ago
[D11] [UI] compressed the main menu background textures a little more
7 Years Ago
[D11][TUTORIAL] UI working again when running straight from scene
7 Years Ago
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
7 Years Ago
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues