199,178 Commits over 4,140 Days - 2.00cph!
Burce Willis aint gon save you now bruh
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known)
Made terrain height offsetting based on splats more extreme
Made bushes cluster more on open fields
Increased bush count along forest edges
Disabled splat based height offsetting underwater
Fixed animal patrols on test level.
Replaced Resources.Load prefab loading with PrefabLibrary class
Merge branch 'master' of github.com:Facepunch/arcade
chicken animations all done. Gonna work on the sound effects now.
Fixed entities not loading graphics.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Merge branch 'master' of github.com:Facepunch/arcade
New storage crate in code - Can be locked
Player ensures to stop looting upon death or disconnection
updated manifest & phrases
Refactored some gun code and starting to link it up better with view model stuff.
[platformer] fixed some stuff, added blocks that move around clockwise
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] further fixed falling on a downward moving block
Eagle v2 and plains terrain WM.
[platformer] fixed an offset issue when pushed out of bounds while on a block
[platformer] fixed some crush false positives
Removed some unused Lua related stuff.
Finished 2 channel PNG support.
Merge branch 'master' of arcade
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Moved water image effects to their own child object (like radiation)
Updated image effects to b13
Made sharpening toggle with AA
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
Added max slope parameter to the grass mesh types
New nav bake for murmuth scene
Animal attack stats now part of BaseAnimal.
Converted Rock to new HeldEntity system
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Lots of player changes. Base player almost done.
Made the grass slope calculation work correctly at cliffs
Adding WIP satellite source files for backup