193,440 Commits over 4,079 Days - 1.98cph!

7 Years Ago
missed another file
7 Years Ago
missed a file
7 Years Ago
new sea edge for island 01
7 Years Ago
* DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
7 Years Ago
Improvements to serialization.
7 Years Ago
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7 Years Ago
Various
7 Years Ago
Fixes
7 Years Ago
Merge from main
7 Years Ago
Building privilege is emitted by all building blocks that are connected to a tool cupboard
7 Years Ago
Forms
7 Years Ago
Form input field content/line type support
7 Years Ago
Form gen
7 Years Ago
FormGenerator stores AssemblyQualifiedName of the type we're generating for
7 Years Ago
Renames Scenario start month + hour updates season and TOD cycle time on change
7 Years Ago
File organization Scene stuff
7 Years Ago
cleanup
7 Years Ago
Form fixes
7 Years Ago
audio stings
7 Years Ago
Form gen
7 Years Ago
Bunch of form generation work
7 Years Ago
Worldmodels.
7 Years Ago
Added BeforeAtmosphericScattering shader function Updated water_edge_ASE shader to use BeforeAtmosphericScattering Updated atmospheric scattering sampling code
7 Years Ago
Updated ASE to v1.3.7.04
7 Years Ago
Lewts. Scene. Manifest.
7 Years Ago
Updated ASE to v1.3.7.03
7 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
7 Years Ago
current material bound by queued render context is referenced
7 Years Ago
Scene stuff
7 Years Ago
Spawns can now define an NPC's max roam range.
7 Years Ago
NPC & scene stuff
7 Years Ago
Updater timer system for timed gang tasks.
7 Years Ago
.
7 Years Ago
More refucktoring of Conditions and Considerations (still not done)
7 Years Ago
Fixed safes deploying from inventory as actual safes instead of briefcases with safes in.
7 Years Ago
Remove users and unsub events if trading entity is destroyed.
7 Years Ago
Fixed trade bugs. Trade items no longer lost if character dies as they're given back BEFORE loot drops.
7 Years Ago
Form creator stuff
7 Years Ago
update hologram effect texture compression optimisation wip environment
7 Years Ago
Remove debug prints
7 Years Ago
Rocket factory / fixed walkway LOD's
7 Years Ago
Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window
7 Years Ago
queue texture destruction until render-queue has finished
7 Years Ago
button to auto add collision and rigid body
7 Years Ago
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways
7 Years Ago
Changes to evaluation target things. DecisionContext.GetEntity is now passed into the evaluation methods. Consideration and Condition now take self and target instead of EvaluationTargets. WIP changing all the considerations and conditions ever.
7 Years Ago
New NPC class stuff
7 Years Ago
Various
7 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
7 Years Ago
Seems to be working properly. Needs improvements though.