193,440 Commits over 4,079 Days - 1.98cph!

7 Years Ago
The refucktoring continues
7 Years Ago
junkyard progress backup
7 Years Ago
nre fix
7 Years Ago
more
7 Years Ago
Undone, probably not the best idea
7 Years Ago
More JSON converter crap
7 Years Ago
junkyard progress backup
7 Years Ago
▅▌▍
7 Years Ago
Removed all serialization usage.
7 Years Ago
more stings
7 Years Ago
More converter improvements
7 Years Ago
JSON converter fixes
7 Years Ago
Various forms progress
7 Years Ago
...
7 Years Ago
Scene stuff
7 Years Ago
Merge from LOD
7 Years Ago
Various
7 Years Ago
Fixed player motion blur popping when swapping LODs
7 Years Ago
Save
7 Years Ago
Forms text area support Added some new DM profiler hooks
7 Years Ago
Build fix
7 Years Ago
more
7 Years Ago
Double check that we have valid heightmap meta before running async terrain mesh generation.
7 Years Ago
Merge from main
7 Years Ago
merged from main, more tutorial
7 Years Ago
Ogre & ogre gear LODs
7 Years Ago
EAC SDK update
7 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
7 Years Ago
Cherry-pick from /main
7 Years Ago
Goblin LODs & tweaks.
7 Years Ago
Spider LODs
7 Years Ago
Tree fall sound fixes
7 Years Ago
Added explicit specular control to hair shader
7 Years Ago
Workbench can no longer be locked (bug fix)
7 Years Ago
fixed ghost shader/decals sorting issue
7 Years Ago
missing stuff
7 Years Ago
optim texture wip environment
7 Years Ago
Removing new TransferSpecificItemTaskInstance code, it's not gonna work out.
7 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
7 Years Ago
Using IContainer instead of ItemContainer for some events. Helps with UnifiedInventory. Working on something for transfer item task.
7 Years Ago
Building upgrades can be unlocked via the unlock system (set the required unlock in the upgrade parameters on the building), if no unlock is assigned the upgrade will be available Added grass crafting unlock: Inspect grass to unlock grass upgrades for buildings and the grass bed Locked pelt upgrades for buildings behind the basic leatherwork unlock
7 Years Ago
Save
7 Years Ago
Filled in some missing data to make bear headress wearable/craftable Made deer and bear headwear unlock definitions (unlock advanced leatherworking and inspect a bear/deer)
7 Years Ago
Item receive mission tasks that use specific item instances tasks now don't complete until the item it actually removed from the container it's in. Also made ItemContainer OnDirty include a reference to the container itself.
7 Years Ago
WIP
7 Years Ago
Various
7 Years Ago
Removed TutorialParameters, all tutorials are required to be completed before Objectives are activated Various scenario bits
7 Years Ago
junkyard progress backup
7 Years Ago
Building ID save / load happens in DecayEntity instead of BuildingBlock
7 Years Ago
some more missing files