136,336 Commits over 4,444 Days - 1.28cph!

11 Years Ago
SavasIsland test
11 Years Ago
Player movement velocity clamping tweak
11 Years Ago
Manifest
11 Years Ago
FX WIP
11 Years Ago
Bone club now throwable
11 Years Ago
Base explosion WIP
11 Years Ago
Lantern optimizations
11 Years Ago
Merge from main
11 Years Ago
Hybrid construction socket fixes
11 Years Ago
FX WIP
11 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
11 Years Ago
Shader property grouping
11 Years Ago
Merge from main
11 Years Ago
Large wood storage box model and textures re-skin
11 Years Ago
Lowered barricades slightly to 1.25
11 Years Ago
Building stability is supported by both construction and stability sockets
11 Years Ago
merge from main
11 Years Ago
Only follow male entity links for stability
11 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
11 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
11 Years Ago
Twig part folder cleanup Atlased Twig tier, combined previously separate meshes to reduce drawcalls New batched meshes More precise collisions
11 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
11 Years Ago
backup
11 Years Ago
merge from building_atlases
11 Years Ago
Merge from main
11 Years Ago
Always clamp FOV to a valid range
11 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
11 Years Ago
merge from building_atlases
11 Years Ago
Merge from main
11 Years Ago
torch nerfed to oblivion
11 Years Ago
Building prefab updates to the new stability + construction socket backend
11 Years Ago
No more StabilityPinPoint
11 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
11 Years Ago
AK47 mesh update (now component meshes)
11 Years Ago
Added LODs to database Added textures & materials
11 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
11 Years Ago
Twig LODs fix
11 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
11 Years Ago
merge from main
11 Years Ago
backup - stone
11 Years Ago
Ramp construction socket (used for roof)
11 Years Ago
backup - wood
11 Years Ago
AK47 material updates
11 Years Ago
updated ak47 material values
11 Years Ago
backup - metal
11 Years Ago
Missing folder f!'@#]p/?plastic
11 Years Ago
Merge from main
11 Years Ago
Cherry picking Vince's door material fix
11 Years Ago
Merge from main
11 Years Ago
Door prefab updates for the new stability backend