193,454 Commits over 4,079 Days - 1.98cph!

7 Years Ago
more
7 Years Ago
tutorial turn 1 cleanup
7 Years Ago
Hair piece collection now assignable per skin/race set Adjusted hair sets folder to reflect changes
7 Years Ago
refactored UnitFilter to a generic SelectionFilter, used by UnitSelection and new TileSelection. tile selection can now be locked to specific tile/tiles. BaseInput now checks TileSelection before trigger tile clicked events. tutorial turn 1b now locks movement tile selection to the tutorial tile.
7 Years Ago
OnDocumentReady
7 Years Ago
Merge from main
7 Years Ago
Added hair sets player model and ragdoll prefabs Hair piece replacement/removal
7 Years Ago
merge from main
7 Years Ago
Double shotgun worldmodel update, material settings changed
7 Years Ago
Must've been half asleep when I wrote some of the previous trade code. Here's some stuff that works.
7 Years Ago
rat and komodo dragon
7 Years Ago
Scene work. Spawner error fix.
7 Years Ago
Give the tading screen an inactive state
7 Years Ago
Trading work
7 Years Ago
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
7 Years Ago
7 Years Ago
Latest from Main
7 Years Ago
Working properly with client/server and delayed deserialize
7 Years Ago
merge from main/unitsounds
7 Years Ago
More wip
7 Years Ago
merge fixes
7 Years Ago
merge from main
7 Years Ago
updated the nailgun prefab with Tom's LOD models
7 Years Ago
New unit sounds
7 Years Ago
Readonly item icons for trade screen
7 Years Ago
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed. People will now only pick up a corpse they killed (or one killed by another group).
7 Years Ago
jenkinsfile
7 Years Ago
basic chromium imp
7 Years Ago
komodo dragon wip
7 Years Ago
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
7 Years Ago
more
7 Years Ago
jenkinsfile
7 Years Ago
2017.2p1
7 Years Ago
tut turn1b
7 Years Ago
Fixed a client crash related to clientside bone manipulations
7 Years Ago
TutorialController, state setup. more wip tutorial
7 Years Ago
viewmodel skinning update for SAR & Eoka
7 Years Ago
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
7 Years Ago
Desires UI
7 Years Ago
Fixed culling in glcore Fixed dark viewport in glcore / all platforms Fixed compilation warnings
7 Years Ago
InCombat == False on a bunch of food Goals
7 Years Ago
Testing not considering a failed consideration as a failure if the score is inverted. AI tweaks.
7 Years Ago
Save
7 Years Ago
Fix for default DSE condition/consideration type filtering
7 Years Ago
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
7 Years Ago
Fixed NRE in FogOfWar
7 Years Ago
Removed GameUI menu dropdown Desires UI juice WIP
7 Years Ago
Removed group modes from TargetFilterConsideration. Added ConsumeValueForGroup mode to EntityValueConsideration. Cleanup of Group to handle destroyed entities.
7 Years Ago
chromium 62
7 Years Ago
more