193,455 Commits over 4,079 Days - 1.98cph!
manifest + some additional zombie prefabs.
build chromium subprocess
Merge from culling-noprepass (everything's occluder now)
FogOfWar distance fade is relative to camera target, not camera xform
Fixed a few false negative cases + more accurate screen-space bounds
Sparse grid cells no longer grow
Added grid and screen-space bounds to debugging
Added distance fade and ztest toggles to ddraw line and bounds
moved halloween menu theme/batt stuff to events folders, removed it from menu.
restored previous Menu theme.
placeholder unit marker prefab.
js->lua calls can return multiple values
directional resize cursors
Flame turret can no longer be locked (bug fix)
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading
Removed time hack on session load, doesn't seem to work anymore
Cleaning up some warnings
Time fix on load
Fix units trying to recook an already cooked thing
first attempt at removing occluder pass
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute
Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
Don't need trading_post mtl
finish unimplemented awesomium things
holding keys on html panels properly autorepeats keys that aren't characters
alt key modifier now applies to html key events
Attempt at a slight melee improvement (untested).
LOD & collider stuff for npc camps
Prepwork for npc camp assets.
Replace min/max macros with std::min/std::max
don't use insert_or_assign