193,449 Commits over 4,079 Days - 1.98cph!

8 Years Ago
avatar emotes can now specifiy a visible duration. PlayEmote() can now just take a string to display without a full definition. AI taunt emotes can now be disabled for tutorial
8 Years Ago
A bit of BaseMelee hit detection rewrite.
8 Years Ago
more
8 Years Ago
Foliage asset cleanup
8 Years Ago
Network++
8 Years Ago
Attempt at fixing potato mode snow-related shenanigans
8 Years Ago
awesomium binds are asynchronous (returned values by Lua go to callback)
8 Years Ago
rat progress
8 Years Ago
Spawn refresh fix Saplings in birch spawn Nuked old tall pine
8 Years Ago
SpawnHandler destroy fix/NRE catch
8 Years Ago
Fixed agressive water flicker in planar terrain when TSSAA is enabled
8 Years Ago
more match def stuff
8 Years Ago
Dont go hunting without a weapon
8 Years Ago
slack trigger update test
8 Years Ago
wip match definition rework for tutorial prep
8 Years Ago
Changed Nailgun material
8 Years Ago
Minor water tweaks + downscaled caustics textures
8 Years Ago
cleanup
8 Years Ago
Merged in NPC to main
8 Years Ago
Merged from main yet again
8 Years Ago
commenting out overUIcamera stuff in the customization editor to avoid it to render black screen
8 Years Ago
Scene stuff Improved loot tables
8 Years Ago
ui tweak, sorting ui layer / blur
8 Years Ago
Fix dead units getting their navmesh agent turned on because of another navmesh fix Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load
8 Years Ago
8 Years Ago
Fixed misleading cookable tooltip text Added an Eat a Piece interaction to corpses that is available once a corpse has been cooked that doesn't require an axe
8 Years Ago
Bump network number
8 Years Ago
Working on a simple trading table
8 Years Ago
more ui tweak
8 Years Ago
adding blur shader setting up blur stuff for ui panel
8 Years Ago
Added TargetFilterConsideration for scoring entities corresponding to the given criteria. Added a ConsumeValue mode to EntityValueConsideration. Updated some data on consumables.
8 Years Ago
fixed @gang duplicate messages.
8 Years Ago
World Serialization++
8 Years Ago
Minor task edit
8 Years Ago
Merged from main
8 Years Ago
NPC Some AI cleanup Updated NavMeshComponents to 2017.1 New Apex binaries
8 Years Ago
Merge in from Main
8 Years Ago
Scene stuff Spawn tweaks
8 Years Ago
Merge from main
8 Years Ago
Slightly tweaked icesheet coliders to fix feet not touching the ground
8 Years Ago
removed halloween sounds.. I think
8 Years Ago
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8 Years Ago
disabled scarecrow/skull pit purchasing :( skin approval nailgun nails are slightly more expensive
8 Years Ago
Fixed a small issue with updating user names on workshop in spawnmenu
8 Years Ago
Changed to cleaner approach; wip
8 Years Ago
World Serialization++ Network++
8 Years Ago
remove gmhtml-old
8 Years Ago
Iceberg/icesheet scene2prefab
8 Years Ago
gang member count on join gang screen.
8 Years Ago
tweaked nailgun animations setup the nailgun ammo material