193,456 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Some more AI improvements.
8 Years Ago
Fixing some more issues with colliders that I found. BTW I know in older Unity versions (<=4) you needed a rigidbody whenever you were using a moving collider, and the NavMeshAgent docs still suggest adding one as well. But I've tested and it actually reduced the framerate a bunch, so I've not added one.
8 Years Ago
Cleanup Tree optimization
8 Years Ago
Remove player on player collisions. Rename PlayerCollider to CharacterCollider.
8 Years Ago
Various Cleanup LOD tweakage
8 Years Ago
Removed payphones from map prop list
8 Years Ago
No damage anymore from shooting (or punching) members of your own gang
8 Years Ago
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
8 Years Ago
Chat nearly hooked up.
8 Years Ago
Fixed icesheet UVs Icesheet material tweaks
8 Years Ago
Made icesheets more dense to allow for smoother traversal Made icesheet colliders more accurate
8 Years Ago
Functional trees again.
8 Years Ago
Tree server files. Cleanup.
8 Years Ago
fixed people being stuck holding two branches for the fire
8 Years Ago
Freeing up hands only happens when near the target
8 Years Ago
Colliders for new trees.
8 Years Ago
Making chat great again.
8 Years Ago
Keep Desire now also checks if an item dispenser dispenses anything required by a MachineProcessActionDesire before fulfilling
8 Years Ago
Scene to prefab
8 Years Ago
Made icesheet debris smaller Made iceberg coliders more accurate
8 Years Ago
Savas map marker tweaks SavasKoth added map markers
8 Years Ago
Iceberg/icesheet increased lod distances
8 Years Ago
(Changes from 13230) Exposed evaluation target dropdown for condition and consideration wrappers, now possible to choose Self, Target or BlackboardEntity Removed the EvaluationTargetType field from conditions and considerations
8 Years Ago
8 Years Ago
improvements to fire gathering AI
8 Years Ago
Iceberg/icesheet scene2prefab
8 Years Ago
Deleted old iceberg mats
8 Years Ago
Icesheet/Iceberg renderlod distances
8 Years Ago
Another round of improvements to Murderer AI.
8 Years Ago
Touched up on Murderer ai.
8 Years Ago
iceberg_1 col mesh
8 Years Ago
Iceberg 1 LOD/COL / Prefab layer settings
8 Years Ago
update UI
8 Years Ago
TargetFilterCondition should now properly copy and write back all blackboard data consistently
8 Years Ago
Forgot this
8 Years Ago
Optimized NavMesh Links. Fixed bug in NPC Player NavMesh Link traversal.
8 Years Ago
made campfire gathering filter condition not shit
8 Years Ago
NRE fix for decisions with no Goal Plan
8 Years Ago
Target Filter as selector for making fire WIP
8 Years Ago
Iceberg 2 LOD/COL
8 Years Ago
Changed TargetFilterCondition to not require target and be of selector type
8 Years Ago
Fixed lso convar warning
8 Years Ago
data save
8 Years Ago
Editir NRE fixes
8 Years Ago
Misc
8 Years Ago
TargetFilterConditionEditor
8 Years Ago
Compile fix
8 Years Ago
Nuked large scale occlusion
8 Years Ago
Added TargetFilterCondition
8 Years Ago
Merge from main