193,456 Commits over 4,079 Days - 1.98cph!

8 Years Ago
First pass on a system to fade objects that are occluding the player's view For an item to be faded, it needs to be part of the hierarchy of a collider on the Resources layer AND tagged with the "Occlude" tag When an item that passes these conditions is found it will be set to the FadeMaterial on the new CameraOcclusion component, and it's materials will be reverted once that item is no longer occluding the view Manually tagged the leaves on the Birch and Oak trees - tagging isn't part of the model import process yet so this will need to be reapplied after a model update The fade material is just a transparent standard shader, this could definitely be improved
8 Years Ago
Stop gang members from getting object highlights on items for OTHER gang's missions
8 Years Ago
Better gang notifications
8 Years Ago
Added notification when enemy uses gang safe
8 Years Ago
candle hat default blueprint metal window bars cheaper to research
8 Years Ago
Rename only
8 Years Ago
Gang members get a notification when an enemy enters their gang building
8 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
8 Years Ago
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches Some more scene tweaks
8 Years Ago
Hacky fix for navmesh agents not "attaching" to the navmesh when loading a game (doing a Warp() to their own position and changing the timescale seems to attach them)
8 Years Ago
Started a notification manager thing but then decided to do things a different way. Just saving this work
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Scaled down icesheets to a more realistic size Cleaned up icesheet scenes Made icesheet paths easier to navigate
8 Years Ago
AI vs cactus fix.
8 Years Ago
missing font
8 Years Ago
more ui rework
8 Years Ago
Backup
8 Years Ago
Collisions now disabled between ALL character types. Vehicles and characters can still collide.
8 Years Ago
Various
8 Years Ago
Save
8 Years Ago
WeaponParameters.OnValidate error check for items with combat abilities of type "throw" that do not have the appropriate projectile setting Fixed a bunch of data types not calling base.OnValidateInternal Hand axe is no longer throwable
8 Years Ago
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8 Years Ago
Clean up
8 Years Ago
Map changes
8 Years Ago
Moved hair prefabs
8 Years Ago
Hapis BradleyAPC setup Hapis ME monument changes
8 Years Ago
Fixes
8 Years Ago
Misc
8 Years Ago
More food/hunting AI work
8 Years Ago
Plugins
8 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method
8 Years Ago
example of tree with empty assets setup to position FX
8 Years Ago
examples of possible ways to lod trees, tree_oak_LODTYPE_A and tree_oak_LODTYPE_B
8 Years Ago
Removed some duplicate desire selectors in hunting goal plans
8 Years Ago
lod setup
8 Years Ago
Chat, people added to suggestions.
8 Years Ago
Can Carry Unit Condition now checks if the target unit is already being carried.
8 Years Ago
Cleanup
8 Years Ago
Tweak
8 Years Ago
UnlockDatabase static init on load, skip unlock defs that are not flag as game valid
8 Years Ago
Chat testing.
8 Years Ago
Chat stuff
8 Years Ago
html interface/awesomium implementation
8 Years Ago
Fixed command NRE
8 Years Ago
set_stat console command
8 Years Ago
Merge hunting behaviours into Human/Food module
8 Years Ago
Various food/hunting AI related tweaks Consideration editor cleanup Removed "allowed no considerations" flag on some AI data types, as it was redundant Renamed Hunt/AttackMove Goal to "Hunt" cause wtf
8 Years Ago
Hapis radiation changes Hapis tunnels exploit fix
8 Years Ago
more Hapis tweaks