193,456 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fix for iceberg_6 colider error
8 Years Ago
Fixed players sometimes spawning in harbors
8 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
8 Years Ago
Spawn refresh button in Debug Tools World tab under "biome" Spawn tweaks
8 Years Ago
Frozen shipping container prefabs
8 Years Ago
Merge to save153
8 Years Ago
Spawns
8 Years Ago
A bunch of iceberg mesh fixes Fixed stretched uvs Stopped large icebergs from culling
8 Years Ago
8 Years Ago
input pt 4
8 Years Ago
Map
8 Years Ago
slavic dancing animation
8 Years Ago
input pt3, also removed next turn button event as it wasn't being used (hopefully)
8 Years Ago
input rework pt 2
8 Years Ago
Merge from snow_biome_revamp
8 Years Ago
input rework 1
8 Years Ago
Adjusted biome distributions
8 Years Ago
birch tree mouseover works
8 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending
8 Years Ago
Removed Stick and Firewood. Renamed Big Stick to Stick. Branches and Logs can now be put directly into the fire. OnValidate things in SpawnPopulation and ItemSpawner to remove null spawns.
8 Years Ago
Added DispensableWrapper.IsUsableAsDispensedItem, indicating that the dispenser entity itself can be used in place of the item it dispensers (e.g. in crafting, machine procesess, etc)
8 Years Ago
added MatchDefinitionDatabase AI games take GameSettings
8 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
8 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
8 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
8 Years Ago
Combat skill gain will now apply the threat bonus regardless of who is attacking or not at the time, also cleaned it up a bit
8 Years Ago
merge from main
8 Years Ago
Added Item.CanBeUsedAs method
8 Years Ago
GameSettings
8 Years Ago
splats
8 Years Ago
Removed target list from Unit.Combat, replaced info class with struct. Refactored a bunch of code
8 Years Ago
secret_bunker_1 scene setup & files
8 Years Ago
Derive tangent basis for layers using uv1 (e.g. blend4-way)
8 Years Ago
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8 Years Ago
Iceberg material tweaks / heighmap tweak
8 Years Ago
secret bunkers hatch and frame models, textures & prefabs
8 Years Ago
Fixed SetDestinationSettings radius modes breaking early due to bad distance check
8 Years Ago
Replaced Unit.Combat debug logs with EntityComponent.Log variants for auto context/entity log support Unit.Combat.TryAttackTarget cleanup
8 Years Ago
Desire removal on GP failure WIP
8 Years Ago
Misc
8 Years Ago
Entity log clear button, max logs display field
8 Years Ago
HtmlPanel, awesomium needs js bindings
8 Years Ago
Merge from main
8 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
8 Years Ago
map updates
8 Years Ago
Subtracting unit occluder stuff from main
8 Years Ago
Cherry picking jarryds occluded units stuff to a branch
8 Years Ago
Bradley unstuck
8 Years Ago
Backup
8 Years Ago
fix option toggle