193,607 Commits over 4,079 Days - 1.98cph!

8 Years Ago
updated ak47 idle
8 Years Ago
Updated TTT to latest version
8 Years Ago
Added some code to prevent crazy physics with welding world to certain props
8 Years Ago
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
8 Years Ago
more Elo
8 Years Ago
Texture resolutions.
8 Years Ago
Last of the forest ground clutter.
8 Years Ago
cursor fixes for match outcome screen and in-game escape menu
8 Years Ago
GetLeaderboardNeighboursForPlayer
8 Years Ago
Clutter backup.
8 Years Ago
rebaked island2 rebaked lost & found
8 Years Ago
Texture/material updates
8 Years Ago
rebaked island1
8 Years Ago
AI designer tabs WIP
8 Years Ago
PlayerDatabase now also keeps a list of players sorted by elo
8 Years Ago
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
8 Years Ago
PlayerRecord.AdjustMatchStats now updates player elo ratings PlayerDatabase.Stats now shows elo ratings as well
8 Years Ago
Layer stuff
8 Years Ago
Cooking raw deer meat now correctly turns into cooked deer meat
8 Years Ago
art backup
8 Years Ago
Caves - Updating cave 01 outside cliff mesh, updated lost and found and island01 to fit terrain
8 Years Ago
Update UI stuff
8 Years Ago
more UI tweak and fix
8 Years Ago
Cleanup.
8 Years Ago
UI tweak
8 Years Ago
Better automatic nav mesh obstacle sizing for resource views
8 Years Ago
Doing the same thing to inputs - Moving from the base Character to the server and owner, removing references from proxy.
8 Years Ago
Continuing to refactor things out of the general character into more specific sub-areas. Motor this time.
8 Years Ago
Nicer street gen but still some gaps and errors
8 Years Ago
Elo tests, Kfactor tweak
8 Years Ago
Added eloRating to PlayerRecord protobuf PlayerRecord entries are now created with default Elo.StartRating value
8 Years Ago
Moved Eyes
8 Years Ago
Street Detection
8 Years Ago
Proxy players don't need inventory at all, only server and owner do. Removing inventory from proxys.
8 Years Ago
Static class for calculating match outcome Elo ratings (expeted and resulting) Elo test script
8 Years Ago
The mat.
8 Years Ago
Removed BoneFollower (client optimization), second attempt
8 Years Ago
wip attack range show
8 Years Ago
More on AI.
8 Years Ago
zebra
8 Years Ago
shit zebra
8 Years Ago
Merge from art. Various changes.
8 Years Ago
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
8 Years Ago
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
8 Years Ago
sabertooth view model
8 Years Ago
merge from main
8 Years Ago
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
8 Years Ago
Added collapsed cliffs to levels
8 Years Ago
cliff_collapsed_01 files & prefab
8 Years Ago
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