225,767 Commits over 3,714 Days - 2.53cph!
New weapon & shield setup stuff
Manifest
added in-game option to toggle razer keyboard colouring
added HWColour static class as a wrapper for hardware colouring.
keyboard colour now changes to current player's team colour during matches.
deleted a bunch of chroma shit
-Added game mode reference to NetworkPeer.
- Added an ownable buildings switch to game mode config.
- Extra null checks in buildings that seem to be needed for my big King Of The Hill building to load correctly.
Less ridiculous shader wind settings
Less dull reds (fire) in storm post
Item fix.
Item fixes.
New icons.
Manifest.
Necklaces, stats & sounds.
Manifest.
Missing stats on trinkets and rings.
Added network extrapolation smoothing
Increased default network extrapolation time
fixed bad item stats editor labels
cleaned up damage calculations, moved to CombatUtility class
udpated crit calc multiplier (increased by 0.2 from 1.2 to 1.4)
renamed baseCombatEntity.CriticalDamageRating and related members to Ferocity
added Ferocity and Resilience stats to ItemStatsProperties
fixed ItemStatsPropertiesEditor not showing new fields
Site A now has a proper road instead of dirt path
Road to site B
Refinery props and decor
lightning spawn range tweak and 20% less blue
Fixed starting gear not being given to players on respawn
Fixed craggy island navmesh
Made Behaviours events static to avoid allocations (listeners in BehaviourChain and SmartObject cross-reference the behaviour's chain or target, respectively)
UI to show when game is connecting to server, and a button to cancel
Console log displays debug log
More tech tree display stuff
Fixed missing stop playing on recompile option
Lightning tweaks (WIP)
Start inventory changes.
Rings & icons.
Proper UI sounds for the items.
Manifest.
fixed some pxc animation bugs
fixed another pxc anim bug
fix player gun length
fixed weather types that share the same particle FX causing them to fade out on transition
lightning spawn rate/range fix
craggy cleanup, fixed navmesh etc
Automatically resolve domain names when connecting to a server
Remove duplicate HUD reload logic to try and fix possible race condiiton
Spike Traps, spinning spike thing bug fixes
Toned downn chromatic dispersion values in water materials
Fixed all fx prefabs with invalid sorting fudge values