225,638 Commits over 3,714 Days - 2.53cph!
merge from weather system
weather network sync (hopefully)
updates to vm gesture source
tier requirement met boosted to 0.5 from 0.05 to stop mood becoming impossible to improve
Working on reimplementing input rebinding
cleanup, prep for network sync
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
Fixed possible cause of vibration getting stuck on in some cases
Added replay actions / bindings
Re-implemented replay input
Fixed possible NRE
Re-implemented vibration
update WIP career UI
update icon font
Added game keyboard bindings
Added game mouse bindings
sound folder, adjusted some nav mesh values
some organization, put all the asset packs and stuff in a separate folder, added all the floor spawning and ai stuff I've been working on
Re-implemented game inputs
apply mood value to portrait animator to make mouth expression change
Added gameplay controller bindings
Added action definition code generator
reworking some career league/team generation stuff in prep for career balancing work
When importing styles, also set Updated time
Profile cards
Production js
WeatherFX fade, sound support, etc
Button prompts now default to keyboard bindings
Re-implemented clicking on button prompts
Re-implemented LeaderboardUI input
Added keyboard bindings for menu navigation
Fixed keyboard navigation
Restore g_FailedSounds on OSX
interactive garage door / wheel files backup
messing with networked state logic ops
Scroll performance
Fixed option select text too light
Don't put coin stuff in event log
Fixed alert dropdown spazzing
Highlight active dropdoiwn button on toolbar
Fixed legacy post search not showing text
Last Post in thread list links to Last Post
Codeblock styling
Fixed quote blocks on same line
Fixed embed scroll spazziness
Bunch up ratings into one alert
Vote list page not used
Profile links in rating list
Fixed big posts leaking out of overflow
Fixed header title pushing buttons off screen
Fixed ".." in pagnation being clickable
Expandable Fix
Nicer accepted answer
Rating posts gives a feedback
Latest styles
Enum generation and enum parsing for Stat and Activity defs uses consistent formatting of the asset name
Fixed StatTypeDefinition enum parse using the asset's displayname override
Might have fixed the NRE on load if someone equipped something with RMB
Revert rmb to equip items
EntityInspectionWidget refreshes it's entire contents every 2 seconds
Removed some stats from the EntityInspectionWidget display for units, gave most of them color gradient data
Reduced UnitInfoWidget's portrait refresh stat change thresholds (health and mood tirgger a portrait update when they change by 2.5% or more, down from 10%)
changed hunger curve to match hunger effect names
Force medieval item loadout for builds