224,671 Commits over 3,714 Days - 2.52cph!

6 Years Ago
building network
6 Years Ago
scene global ui
6 Years Ago
Patched postprocess stack v2 to work with -warnaserr
6 Years Ago
basic implementation of clicking inventory mod slots to equip them (need to do UI refreshing still). CareerUnitMods will no longer alow adding of more mods than the unit has mod slots.
6 Years Ago
Detail overlay UI no longer blocks raycasts
6 Years Ago
backup
6 Years Ago
UI tweaks
6 Years Ago
fixed bug where one section of player trail would be double drawn fix player radius being wrong size player hitbox uses core controller fixed bug with stopping planet wander timer polished player core
6 Years Ago
Tab overlay UI is now toggled, shows building details Standardised a bunch of UI element positioning code
6 Years Ago
Respawn game event
6 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
6 Years Ago
Space locations updated
6 Years Ago
2018.1.0b9 Use postprocess from package manager
6 Years Ago
Misc tweaks to probe-ex
6 Years Ago
Merge from main
6 Years Ago
changed nmo on basic hut
6 Years Ago
Container registration WIP
6 Years Ago
Better domain override Rust domain style fixes Header design
6 Years Ago
Fixed animals getting stuck in water / along the shoreline.
6 Years Ago
more modslot clicking actions/setup
6 Years Ago
tweak editor wireframe rendering frogger Merge branch 'master' of github.com:Facepunch/Tub
6 Years Ago
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6 Years Ago
mod slots are now clickable buttons, init takes an action UIUnitModSlots listens for clicks
6 Years Ago
crafting table update with small rock renderer for seb
6 Years Ago
Improved WiseGuysTools mode selection interface
6 Years Ago
Added client file cache corruption detection (+ automatic resolution)
6 Years Ago
idle AI tweaks. Added next winning GPV button to debugger.
6 Years Ago
Launcher attack LOS change. Fixed some AI functions not correctly checking attack tile type, so they can't cheat by firing at blank tiles any more.
6 Years Ago
Made combat logs event serializable When a combat event is triggered it is now sent to the owning player client When a client receives an event it gets printed into the chat (uncheck printCombatLog on UIChat to disable this)
6 Years Ago
Game mode definitions can now hold NPC spawn data. Could do with a nicer Inspector interface though.
6 Years Ago
Character type/role refactor with a view to supporting game modes. Character types can now be defined as individual ScriptableObjects (see the new Resources/character/character.types folder), with no limit on the number of configurations. These will then be assigned to Game Mode objects as NPC types to spawn, or player spawn types. Starting inventory can be customised as well.
6 Years Ago
Exposed status effect procs on BaseMelee
6 Years Ago
Compile fix
6 Years Ago
Bounds checks to check that player is in range of corpse to loot isn't working reliably, check now also measures distance to the model's transform (not a great solution, seems to help though) Also increased distance tolerance for looting from 4 units to 8
6 Years Ago
Fixed equipment and worn items not appearing when looting another player
6 Years Ago
Only 2 FX left
6 Years Ago
Added a StatusEffectChance list to TimedExplosive to apply effects to units in range of an explosion Minor fireball now applies Poison5-30 (for demo purposes)
6 Years Ago
Fix spring arm camera incorrectly updating for 1 frame after switching to it
6 Years Ago
Fixed player movement not fully being disabled during a stun Also fixed gravity not being applied during a stun
6 Years Ago
Add death camera
6 Years Ago
Attach spring arm camera to barrel to avoid jittery movement
6 Years Ago
More FX prefabs.
6 Years Ago
New Thread threadicon tweaks
6 Years Ago
Turn off auto active camera bullshit so setting view target on possess doesn't get reset
6 Years Ago
added first pass work experience scene
6 Years Ago
Barrel detonate countdown
6 Years Ago
Fiddling
6 Years Ago
Broadcast taunt number so everyone can hear the same taunt
6 Years Ago
Oak trees / meshes / textures / LOD's / prefabs
6 Years Ago
Merge in all Bill Ford's fixes