225,847 Commits over 3,714 Days - 2.53cph!
can now buy mods at the market
ChunkMap handles scene reloading better
spit has vertex colours and correct material for visual building
Added finalizer, less chance of crashing with unity editor stop plays missing dispose
Merge branch 'master' of Facepunch.Steamworks
Added a dock building when the ship isn't travelling
added a ModInventory to CareerMarket, protobuf, serialization.
New mods generated for the market each week, show up in UI.
Crafter will drop crafted items if there isn't a stockpile for them
water purifier can no longer be placed on barbecue
All signs, banners, frames now repairable
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core shootSpinSpeed
core shootWobble
core shoot jitter
core layers fade out after being destroyed
New three seat chair
New prop: Wine bar
XP tracking + xp notifications
Route stuff + some unit nav fixes
More weapon stuff
Manifest
Codegen
Unit animation tweaks
Fix classic bug in MaskCollisions
Fixed bins not working new rubbish types
Vehicle work, plus removed some listen server things that were only relevant in the old system
Docking reworked with camera changes.
Oxygen now tracks between Captain_Explore and SpaceSuit.
Wearing/not wearing the spacesuit also tracks between Captain_Explore
and SpaceSuit.
Leaving ship without button now. (Need branches for when docked).
Started to add in button tips.
Updated HUDs.
Rotated Asteriod Base.
NPC roaming works.
NPCs properly damaged by spells.
Manually spawned NPCs not stuck anymore.
2h and 1h staff setup WIP
Fix multiple post process volumes not working properly
Added Deref<T> to bindinggen
Deref marshaler dereferences native types
Working on vehicles, plus extra fixes for #defines
Removed misplaced event invoke in Items.Add
Actions.DropUnit will no longer fail and break if the unit isn't attached
CarryUnit also nulls the unit.ContainedBy property
Various cook/corpse related AI tweaks
Broke staff contracts into two different contracts
Can now lock staff types via entitlements
Fixed Actions.CarryUnit not properly removing the unit from its container, if applicable
Fire takes longer to light
More animal in group fixes
Lots of work on IsServer/IsClient checks. Tried to also reduce #if defines but without much luck.
More non-human unit fixes
Fixed various issues related to non-human units in the player's Group
Some work on vehicle actions