225,847 Commits over 3,714 Days - 2.53cph!

6 Years Ago
can now buy mods at the market
6 Years Ago
ChunkMap handles scene reloading better
6 Years Ago
spit has vertex colours and correct material for visual building
6 Years Ago
Added finalizer, less chance of crashing with unity editor stop plays missing dispose Merge branch 'master' of Facepunch.Steamworks
6 Years Ago
Added a dock building when the ship isn't travelling
6 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
6 Years Ago
tidying
6 Years Ago
Merged from temp ai
6 Years Ago
Crafter will drop crafted items if there isn't a stockpile for them
6 Years Ago
▊▇▇▉ ▅██ ▇▅▍ ▌▆▊▆▉-▋▅▊.
6 Years Ago
items M - R
6 Years Ago
water purifier can no longer be placed on barbecue
6 Years Ago
▆▅ █▅█▄▋▌█▄
6 Years Ago
All signs, banners, frames now repairable
6 Years Ago
Items: G - L
6 Years Ago
6 Years Ago
Merged from main
6 Years Ago
▌▊▍▆ ▋█▄▇▅▌▋ ▉▅█▅▋█▊▉▉▄ ▆█▋▆▆▇▌▋ ▊▊ ▊▌▆▉▌▇▌▍▄.
6 Years Ago
core shootSpinSpeed core shootWobble core shoot jitter core layers fade out after being destroyed
6 Years Ago
New three seat chair New prop: Wine bar
6 Years Ago
Weapon backup.
6 Years Ago
XP tracking + xp notifications Route stuff + some unit nav fixes
6 Years Ago
More weapon stuff Manifest
6 Years Ago
Codegen Unit animation tweaks
6 Years Ago
Fix classic bug in MaskCollisions
6 Years Ago
Fixed bins not working new rubbish types
6 Years Ago
Vehicle work, plus removed some listen server things that were only relevant in the old system
6 Years Ago
Prop unlock flow rework
6 Years Ago
Docking reworked with camera changes. Oxygen now tracks between Captain_Explore and SpaceSuit. Wearing/not wearing the spacesuit also tracks between Captain_Explore and SpaceSuit. Leaving ship without button now. (Need branches for when docked). Started to add in button tips. Updated HUDs. Rotated Asteriod Base.
6 Years Ago
NPC roaming works. NPCs properly damaged by spells. Manually spawned NPCs not stuck anymore.
6 Years Ago
Manifest.
6 Years Ago
2h and 1h staff setup WIP
6 Years Ago
Fixes
6 Years Ago
Fix multiple post process volumes not working properly
6 Years Ago
Working on vehicles
6 Years Ago
Added Deref<T> to bindinggen
6 Years Ago
Deref marshaler dereferences native types
6 Years Ago
Working on vehicles, plus extra fixes for #defines
6 Years Ago
Removed misplaced event invoke in Items.Add
6 Years Ago
Actions.DropUnit will no longer fail and break if the unit isn't attached
6 Years Ago
CarryUnit also nulls the unit.ContainedBy property Various cook/corpse related AI tweaks
6 Years Ago
Broke staff contracts into two different contracts Can now lock staff types via entitlements
6 Years Ago
Fixed Actions.CarryUnit not properly removing the unit from its container, if applicable
6 Years Ago
Fire takes longer to light
6 Years Ago
Misc
6 Years Ago
More animal in group fixes
6 Years Ago
Lots of work on IsServer/IsClient checks. Tried to also reduce #if defines but without much luck.
6 Years Ago
Lightmap testing
6 Years Ago
More non-human unit fixes
6 Years Ago
Fixed various issues related to non-human units in the player's Group Some work on vehicle actions